suspend() 方法在 AudioContext Interface suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process — this is useful if you want an application to power down the audio hardware when it will not be using an audio context for a while.

This method will cause an INVALID_STATE_ERR exception to be thrown if called on an OfflineAudioContext .

句法

var audioCtx = new AudioContext();
audioCtx.suspend().then(function() { ... });
					

返回

A Promise that resolves with void. The promise is rejected if the context has already been closed.

范例

The following snippet is taken from our AudioContext states demo ( see it running live .) When the suspend/resume button is clicked, the AudioContext.state is queried — if it is running , suspend() is called; if it is suspended , resume() is called. In each case, the text label of the button is updated as appropriate once the promise resolves.

susresBtn.onclick = function() {
  if(audioCtx.state === 'running') {
    audioCtx.suspend().then(function() {
      susresBtn.textContent = 'Resume context';
    });
  } else if(audioCtx.state === 'suspended') {
    audioCtx.resume().then(function() {
      susresBtn.textContent = 'Suspend context';
    });
  }
}
					

规范

规范 状态 注释
Web 音频 API
The definition of 'close()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
suspend Chrome 43 Edge 14 Firefox 40 IE 不支持 No Opera Yes Safari Yes WebView Android 43 Chrome Android 43 Firefox Android 40 Opera Android Yes Safari iOS Yes Samsung Internet Android 4.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改: