createMediaStreamSource()
方法在
AudioContext
Interface is used to create a new
MediaStreamAudioSourceNode
object, given a media stream (say, from a
MediaDevices.getUserMedia
instance), the audio from which can then be played and manipulated.
For more details about media stream audio source nodes, check out the
MediaStreamAudioSourceNode
reference page.
audioSourceNode = audioContext.createMediaStreamSource(stream);
stream
MediaStream
to serve as an audio source to be fed into an audio processing graph for use and manipulation.
新的
MediaStreamAudioSourceNode
object representing the audio node whose media is obtained from the specified source stream.
In this example, we grab a media (audio + video) stream from
navigator.getUserMedia
, feed the media into a
<video>
element to play then mute the audio, but then also feed the audio into a
MediaStreamAudioSourceNode
. Next, we feed this source audio into a low pass
BiquadFilterNode
(which effectively serves as a bass booster), then a
AudioDestinationNode
.
The range slider below the
<video>
element controls the amount of gain given to the lowpass filter — increase the value of the slider to make the audio sound more bass heavy!
注意 : You can see this example running live ,或 view the source .
var pre = document.querySelector('pre');
var video = document.querySelector('video');
var myScript = document.querySelector('script');
var range = document.querySelector('input');
// getUserMedia block - grab stream
// put it into a MediaStreamAudioSourceNode
// also output the visuals into a video element
if (navigator.mediaDevices) {
console.log('getUserMedia supported.');
navigator.mediaDevices.getUserMedia ({audio: true, video: true})
.then(function(stream) {
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
video.muted = true;
};
// Create a MediaStreamAudioSourceNode
// Feed the HTMLMediaElement into it
var audioCtx = new AudioContext();
var source = audioCtx.createMediaStreamSource(stream);
// Create a biquadfilter
var biquadFilter = audioCtx.createBiquadFilter();
biquadFilter.type = "lowshelf";
biquadFilter.frequency.value = 1000;
biquadFilter.gain.value = range.value;
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(biquadFilter);
biquadFilter.connect(audioCtx.destination);
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
range.oninput = function() {
biquadFilter.gain.value = range.value;
}
})
.catch(function(err) {
console.log('The following gUM error occured: ' + err);
});
} else {
console.log('getUserMedia not supported on your browser!');
}
// dump script to pre element
pre.innerHTML = myScript.innerHTML;
注意
: As a consequence of calling
createMediaStreamSource()
, audio playback from the media stream will be re-routed into the processing graph of the
AudioContext
. So playing/pausing the stream can still be done through the media element API and the player controls.
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'AudioContext.createMediaStreamSource()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createMediaStreamSource
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioContext
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode