OES_fbo_render_mipmap
扩展属于
WebGL API
and makes it possible to attach any level of a texture to a framebuffer object.
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more information, see also
使用扩展
在
WebGL 教程
.
可用性:
This extension is only available to
WebGL 1
.
In WebGL2, the functionality of this extension is available in the WebGL 2 context by default.
见 sample code in the Khronos specification.
| 规范 | 状态 |
|---|---|
| OES_fbo_render_mipmap | 草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
OES_fbo_render_mipmap
|
Chrome No | Edge No |
Firefox
71
|
IE No | Opera No | Safari No | WebView Android No | Chrome Android No | Firefox Android No | Opera Android No | Safari iOS No | Samsung Internet Android No |
完整支持
不支持
用户必须明确启用此特征。
OES_fbo_render_mipmap
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject