OVR_multiview2.framebufferTextureMultiviewOVR()
方法在
WebGL API
attaches a multiview texture to a
WebGLFramebuffer
.
void ext.framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews);
GLenum
specifying the binding point (target). Possible values:
gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER
: Equivalent to
gl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
GLenum
specifying the attachment point for the
texture
. Possible values:
gl.COLOR_ATTACHMENT0
: Attaches the texture to the framebuffer's color buffer.
gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.
gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.
gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.
gl.COLOR_ATTACHMENT1
gl.COLOR_ATTACHMENT2
gl.COLOR_ATTACHMENT3
gl.COLOR_ATTACHMENT4
gl.COLOR_ATTACHMENT5
gl.COLOR_ATTACHMENT6
gl.COLOR_ATTACHMENT7
gl.COLOR_ATTACHMENT8
gl.COLOR_ATTACHMENT9
gl.COLOR_ATTACHMENT10
gl.COLOR_ATTACHMENT11
gl.COLOR_ATTACHMENT12
gl.COLOR_ATTACHMENT13
gl.COLOR_ATTACHMENT14
gl.COLOR_ATTACHMENT15
WEBGL_draw_buffers
extension:
ext.COLOR_ATTACHMENT0_WEBGL
(same as
gl.COLOR_ATTACHMENT0
)
ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
WEBGL_depth_texture
extension:
ext.DEPTH_STENCIL_ATTACHMENT
: Depth and stencil buffer data storage.
WebGLTexture
object whose image to attach.
GLint
specifying the mipmap level of the texture image to be attached. Must be 0.
GLint
specifying the base view index of the framebuffer object attachment.
GLsizei
specifying the number of views of the framebuffer object attachment.
None.
gl.INVALID_ENUM
error is thrown if
target
不是
gl.FRAMEBUFFER
.
attachment
is not one of the accepted attachment points.
gl.INVALID_VALUE
error is thrown if
level
is not 0.
numViews
is less than one or more than
MAX_VIEWS_OVR
.
gl.INVALID_OPERATION
error is thrown if
texture
isn't 0 or the name of an existing texture object.
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2);
| 规范 | 状态 |
|---|---|
| OVR_multiview2 | Community Approved |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
framebufferTextureMultiviewOVR
|
Chrome
75
|
Edge 79 | Firefox 71 | IE No | Opera No | Safari No |
WebView Android
75
|
Chrome Android
75
|
Firefox Android No | Opera Android No | Safari iOS No |
Samsung Internet Android
11.0
|
完整支持
不支持
使用非标名称。
OVR_multiview2
framebufferTextureMultiviewOVR()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject