startRendering()
方法在
OfflineAudioContext
Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
complete
event (of type
OfflineAudioCompletionEvent
) is raised when the rendering is finished, containing the resulting
AudioBuffer
在其
renderedBuffer
特性。
Browsers currently support two versions of the
startRendering()
method — an older event-based version and a newer promise-based version. The former will eventually be removed, but currently both mechanisms are provided for legacy reasons.
Event-based version:
offlineAudioCtx.startRendering();
offlineAudioCtx.oncomplete = function(e) {
// e.renderedBuffer contains the output buffer
}
Promise-based version:
offlineAudioCtx.startRendering().then(function(buffer) {
// buffer contains the output buffer
});
None.
Void.
In this simple example, we declare both an
AudioContext
和
OfflineAudioContext
object. We use the
AudioContext
to load an audio track via XHR (
AudioContext.decodeAudioData
), then the
OfflineAudioContext
to render the audio into an
AudioBufferSourceNode
and play the track through. After the offline audio graph is set up, you need to render it to an
AudioBuffer
使用
OfflineAudioContext.startRendering
.
当
startRendering()
promise resolves, rendering has completed and the output
AudioBuffer
is returned out of the promise.
At this point we create another audio context, create an
AudioBufferSourceNode
inside it, and set its buffer to be equal to the promise
AudioBuffer
. This is then played as part of a simple standard audio graph.
注意 : For a working example, see our offline-audio-context-promise Github repo (see the 源代码 too.)
// define online and offline audio context
var audioCtx = new AudioContext();
var offlineCtx = new OfflineAudioContext(2,44100*40,44100);
source = offlineCtx.createBufferSource();
// use XHR to load an audio track, and
// decodeAudioData to decode it and OfflineAudioContext to render it
function getData() {
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
source.connect(offlineCtx.destination);
source.start();
//source.loop = true;
offlineCtx.startRendering().then(function(renderedBuffer) {
console.log('Rendering completed successfully');
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var song = audioCtx.createBufferSource();
song.buffer = renderedBuffer;
song.connect(audioCtx.destination);
play.onclick = function() {
song.start();
}
}).catch(function(err) {
console.log('Rendering failed: ' + err);
// Note: The promise should reject when startRendering is called a second time on an OfflineAudioContext
});
});
}
request.send();
}
// Run getData to start the process off
getData();
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'startRendering()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
startRendering
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS ? | Samsung Internet Android 1.0 |
Promise-based
startRendering()
|
Chrome 42 | Edge ≤18 | Firefox 37 | IE 不支持 No | Opera 29 | Safari 不支持 No | WebView Android 42 | Chrome Android 42 | Firefox Android 37 | Opera Android 29 | Safari iOS 不支持 No | Samsung Internet Android 4.0 |
完整支持
不支持
兼容性未知
OfflineAudioContext
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode