WEBGL_compressed_texture_astc.getSupportedProfiles()
method returns an array of strings containing the names of the ASTC profiles supported by the implementation.
sequence<DOMString> ext.getSupportedProfiles();
数组
of
DOMString
elements indicating which ASTC profiles are supported by the implementation. Currently, this can be:
Dynamic range refers to ratio between the brightest and darkest parts of the scene. Low dynamic ranges are for example JPEG format images which won't exceed 255:1, or CRT monitors which won't exceed 100:1. An HDR image stores pixel values that span the whole tonal range of real-world scenes (100,000:1).
var ext = gl.getExtension('WEBGL_compressed_texture_astc');
ext.getSupportedProfiles(); // ["ldr"]
| 规范 | 状态 | 注释 |
|---|---|---|
|
WEBGL_compressed_texture_astc
The definition of 'WEBGL_compressed_texture_astc' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getSupportedProfiles
|
Chrome 47 | Edge 79 | Firefox 53 | IE ? | Opera ? | Safari ? | WebView Android 47 | Chrome Android 47 | Firefox Android 53 | Opera Android ? | Safari iOS ? | Samsung Internet Android 5.0 |
完整支持
兼容性未知
WEBGL_compressed_texture_astc
getSupportedProfiles()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject