只读
WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the
webglcontextcreationerror
event is fired.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextcreationerror', function(e) {
console.log('WebGL context creation failed:' +
e.statusMessage || 'Unknown error');
}, false);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'WebGLContextEvent.statusMessage' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
statusMessage
|
Chrome 9 | Edge 12 | Firefox 49 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android 49 | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
完整支持
WebGLContextEvent
statusMessage
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject