What is web performance?

Web performance is all about making web sites fast, including making slow processes seem fast. Does the site load quickly, allow the user to start interacting with it quickly, and offer reassuring feedback if something is taking time to load (e.g. a loading spinner)? Are scrolling and animations smooth? This article provides a brief introduction to objective, measurable web performance*, looking at what technologies, techniques, and tools are involved in web optimization.

Prerequisites: Basic computer literacy, basic software installed , and basic knowledge of client-side web technologies .
Objective: To gain basic familiarity of what is involved with web performance.

* versus subjective, perceived performance , covered in the next article

What is web performance?

Web performance is the objective measurement and perceived user experience of a web site or application. This includes the following major areas:

  • Reducing overall load time : How long does it take the files required to render the web site to download on to the user's computer? This tends to be affected by latency , how big your files are, how many files there are, and other factors besides. A general strategy is to make your files as small as possible, reduce the number of HTTP requests made as much as possible, and employ clever loading techniques (such as preload ) to make files available sooner.
  • Making the site usable as soon as possible : This basically means loading your web site assets in a sensible order so that the user can start to actually use it really quickly. Any other assets can continue to load in the background while the user gets on with primary tasks, and sometimes we only load assets when they are actually needed (this is called lazy loading ). The measurement of how long it takes the site to get to a usable start after it has started loading is called time to interactive .
  • Smoothness and interactivity : Does the application feel reliable and pleasurable to use? Is the scrolling smooth? Are buttons clickable? Are pop-ups quick to open up, and do they animate smoothly as they do so? There are a lot of best practices to consider in making apps feel smooth, for example using CSS animations rather than JavaScript for animation, and minimizing the number of repaints the UI requires due to changes in the DOM.
  • Perceived performance : How fast a website seems to the user has a greater impact on user experience than how fast the website actually is. How a user perceives your performance is as important, or perhaps more important, than any objective statistic, but it's subjective, and not as readily measurable. Perceived performance is user perspective, not a metric. Even if an operation is going to take a long time (because of latency or whatever), it is possible to keep the user engaged while they wait by showing a loading spinner, or a series of useful hints and tips (or jokes, or whatever else you think might be appropriate). Such an approach is much better than just showing nothing, which will make it feel like it is taking a lot longer and possibly lead to your users thinking it is broken and giving up.
  • Performance measurements : Web performance involves measuring the actual and perceived speeds of an application, optimizing where possible, and then monitoring the performance, to ensure that what you've optimized stays optimized. This involves a number of metrics (measurable indicators that can indicate success or failure) and tools to measure those metrics, which we will discuss throughout this module.

To summarize, many features impact performance including latency, application size, the number of DOM nodes, the number of resource requests made, JavaScript performance, CPU load, and more. It is important to minimize the loading and response times, and add additional features to conceal latency by making the experience as available and interactive as possible, as soon as possible, while asynchronously loading in the longer tail parts of the experience.

注意: Web performance includes both objective measurements like time to load, frames per second, and time to interactive , and subjective experiences of how long it felt like it took the content to load.

How content is rendered

To effectively understand web performance, the issues behind it, and the major topic areas we mentioned above, you really should understand some specifics about how browsers work. This includes:

  • How the browser works . When you request a URL and hit Enter / 返回 , the browser finds out where the server is that holds that website's files, establishes a connection to it, and requests the files. See Populating the page: how the browser works for a detailed overview.
  • Source order . Your HTML index file's source order can significantly affect performance. The download of additional assets linked to from the index file is generally sequential, based on source order, but this can be manipulated and should definitely be optimized, realizing that some resources block additional downloads until their content is parsed and executed.
  • The critical path . This is the process that the browser uses to construct the web document once the files have been downloaded from the server. The browser follows a well-defined set of steps, and optimizing the critical rendering path to prioritize the display of content that relates to the current user action will lead to significant improvements in content rendering time. See Critical rendering path 了解更多信息。
  • document object model . The document object model, or DOM, is a tree structure that represents the content and elements of your HTML as a tree of nodes. This includes all the HTML attributes and the relationships between the nodes. Extensive DOM manipulation after the pages has loaded (e.g., adding, deleting, or moving of nodes) can affect performance, so it is worth understanding how to DOM works, and how such issues can be mitigated. Find out more at DOM (文档对象模型) .
  • Latency . We mention this briefly earlier on, but in brief, latency is the time it takes for your website assets to travel from the server to a user's computer. There is overhead involved in establishing TCP and HTTP connections, and some unavoidable latency in pushing the request and response bytes back and forth across the network, but there are certain ways to reduce latency (e.g. reducing the number of HTTP request you make by downloading less files, using a CDN to make your site more universally performant across the world, and using HTTP/2 to serve files more efficiently from the server). You can read all about this topic at Understanding Latency .

结论

That's it for now; we hope our brief overview of the web performance topic helped you to get an idea of what it is all about, and made you excited to learn more. Next up we'll look at perceived performance, and how you can use some clever techniques to make some unavoidable performance hits appear less severe to the user, or disguise them completely.

In this module

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  1. Complete beginners start here!
  2. Web 快速入门
    1. Getting started with the Web overview
    2. 安装基本软件
    3. What will your website look like?
    4. 处理文件
    5. HTML 基础
    6. CSS 基础
    7. JavaScript 基础
    8. 发布您的网站
    9. How the Web works
  3. HTML — Structuring the Web
  4. HTML 介绍
    1. Introduction to HTML overview
    2. Getting started with HTML
    3. What's in the head? Metadata in HTML
    4. HTML text fundamentals
    5. Creating hyperlinks
    6. Advanced text formatting
    7. Document and website structure
    8. Debugging HTML
    9. Assessment: Marking up a letter
    10. Assessment: Structuring a page of content
  5. 多媒体和嵌入
    1. Multimedia and embedding overview
    2. Images in HTML
    3. Video and audio content
    4. From object to iframe — other embedding technologies
    5. Adding vector graphics to the Web
    6. Responsive images
    7. Assessment: Mozilla splash page
  6. HTML 表格
    1. HTML tables overview
    2. HTML table basics
    3. HTML Table advanced features and accessibility
    4. Assessment: Structuring planet data
  7. CSS — Styling the Web
  8. CSS 第一步
    1. CSS first steps overview
    2. What is CSS?
    3. Getting started with CSS
    4. How CSS is structured
    5. How CSS works
    6. Using your new knowledge
  9. CSS 构建块
    1. CSS building blocks overview
    2. Cascade and inheritance
    3. CSS 选择器
    4. The box model
    5. Backgrounds and borders
    6. Handling different text directions
    7. Overflowing content
    8. Values and units
    9. Sizing items in CSS
    10. Images, media, and form elements
    11. Styling tables
    12. Debugging CSS
    13. Organizing your CSS
  10. 样式化文本
    1. Styling text overview
    2. Fundamental text and font styling
    3. Styling lists
    4. Styling links
    5. Web fonts
    6. Assessment: Typesetting a community school homepage
  11. CSS 布局
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    4. Flexbox
    5. Grids
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    10. Beginner's guide to media queries
    11. Legacy Layout Methods
    12. Supporting Older Browsers
    13. Fundamental Layout Comprehension
  12. JavaScript — Dynamic client-side scripting
  13. JavaScript 第一步
    1. JavaScript first steps overview
    2. What is JavaScript?
    3. A first splash into JavaScript
    4. What went wrong? Troubleshooting JavaScript
    5. Storing the information you need — Variables
    6. Basic math in JavaScript — Numbers and operators
    7. Handling text — Strings in JavaScript
    8. Useful string methods
    9. 数组
    10. Assessment: Silly story generator
  14. JavaScript 构建块
    1. JavaScript building blocks overview
    2. Making decisions in your code — Conditionals
    3. Looping code
    4. Functions — Reusable blocks of code
    5. Build your own function
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    7. 事件介绍
    8. Assessment: Image gallery
  15. 引入 JavaScript 对象
    1. Introducing JavaScript objects overview
    2. Object basics
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    4. Object-oriented programming concepts
    5. Classes in JavaScript
    6. Working with JSON data
    7. Object building practice
    8. Assessment: Adding features to our bouncing balls demo
  16. 异步 JavaScript
    1. Asynchronous JavaScript overview
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    4. Cooperative asynchronous Java​Script: Timeouts and intervals
    5. Graceful asynchronous programming with Promises
    6. Making asynchronous programming easier with async and await
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  18. Web forms — Working with user data
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  20. Advanced forms articles
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  23. Accessibility assessment
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  24. Tools and testing
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  28. Ember
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  29. Vue
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    8. Focus management with Vue refs
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  30. Svelte
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    8. Deployment and next steps
  31. Angular
    1. Getting started with Angular
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    4. Creating an item component
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  32. Git and GitHub
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  33. Cross browser testing
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    7. Implementing feature detection
    8. Introduction to automated testing
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  34. Server-side website programming
  35. 第一步
    1. First steps overview
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  36. Django Web 框架 (Python)
    1. Django web framework (Python) overview
    2. 介绍
    3. 设置开发环境
    4. Tutorial: The Local Library website
    5. Tutorial Part 2: Creating a skeleton website
    6. Tutorial Part 3: Using models
    7. Tutorial Part 4: Django admin site
    8. Tutorial Part 5: Creating our home page
    9. Tutorial Part 6: Generic list and detail views
    10. Tutorial Part 7: Sessions framework
    11. Tutorial Part 8: User authentication and permissions
    12. Tutorial Part 9: Working with forms
    13. Tutorial Part 10: Testing a Django web application
    14. Tutorial Part 11: Deploying Django to production
    15. Web application security
    16. Assessment: DIY mini blog
  37. Express Web Framework (node.js/JavaScript)
    1. Express Web Framework (Node.js/JavaScript) overview
    2. Express/Node introduction
    3. Setting up a Node (Express) development environment
    4. Express tutorial: The Local Library website
    5. Express Tutorial Part 2: Creating a skeleton website
    6. Express Tutorial Part 3: Using a database (with Mongoose)
    7. Express Tutorial Part 4: Routes and controllers
    8. Express Tutorial Part 5: Displaying library data
    9. Express Tutorial Part 6: Working with forms
    10. Express Tutorial Part 7: Deploying to production
  38. Further resources
  39. Common questions
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    5. Tools and setup
    6. Design and accessibility