Math.asin()
function returns the arcsine (in radians) of a number, that is
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Math.asin(x)
A number.
The arcsine (in radians) of the given number if it's between
-1
and
1
; otherwise,
NaN
.
Math.asin()
method returns a numeric value between
and
radians for
x
between -1 and 1. If the value of
x
is outside this range, it returns
NaN
.
因为
asin()
is a static method of
Math
, you always use it as
Math.asin()
, rather than as a method of a
Math
object you created (
Math
is not a constructor).
Math.asin()
Math.asin(-2); // NaN Math.asin(-1); // -1.5707963267948966 (-pi/2) Math.asin(0); // 0 Math.asin(0.5); // 0.5235987755982989 Math.asin(1); // 1.5707963267948966 (pi/2) Math.asin(2); // NaN
For values less than -1 or greater than 1,
Math.asin()
返回
NaN
.
| 规范 |
|---|
|
ECMAScript (ECMA-262)
The definition of 'Math.asin' in that specification. |
| Desktop | Mobile | Server | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
asin
|
Chrome 1 | Edge 12 | Firefox 1 | IE 3 | Opera 3 | Safari 1 | WebView Android 1 | Chrome Android 18 | Firefox Android 4 | Opera Android 10.1 | Safari iOS 1 | Samsung Internet Android 1.0 | nodejs 0.1.100 |
完整支持
Math
Math.abs()
Math.acos()
Math.acosh()
Math.asin()
Math.asinh()
Math.atan()
Math.atan2()
Math.atanh()
Math.cbrt()
Math.ceil()
Math.clz32()
Math.cos()
Math.cosh()
Math.exp()
Math.expm1()
Math.floor()
Math.fround()
Math.hypot()
Math.imul()
Math.log()
Math.log10()
Math.log1p()
Math.log2()
Math.max()
Math.min()
Math.pow()
Math.random()
Math.round()
Math.sign()
Math.sin()
Math.sinh()
Math.sqrt()
Math.tan()
Math.tanh()
Math.trunc()
Object
Object.prototype.__defineGetter__()
Object.prototype.__defineSetter__()
Object.prototype.__lookupGetter__()
Object.prototype.__lookupSetter__()
Object.prototype.hasOwnProperty()
Object.prototype.isPrototypeOf()
Object.prototype.propertyIsEnumerable()
Object.prototype.toLocaleString()
Object.prototype.toSource()
Object.prototype.toString()
Object.prototype.valueOf()
Object.setPrototypeOf()