Math.sign()
function returns either a
positive
or
negative
+/- 1, indicating the sign of a number passed into the argument. If the number passed into
Math.sign()
is 0, it will return a +/- 0. Note that if the number is positive, an explicit (+) will
not
be returned.
Math.sign(x)
x
number
, it is implicitly converted to one.
A number representing the sign of the given argument:
1
.
-1
.
0
.
-0
.
NaN
被返回。
因为
sign()
is a static method of
Math
, you always use it as
Math.sign()
, rather than as a method of a
Math
object you created (
Math
is not a constructor).
if (!Math.sign) {
Math.sign = function(x) {
// If x is NaN, the result is NaN.
// If x is -0, the result is -0.
// If x is +0, the result is +0.
// If x is negative and not -0, the result is -1.
// If x is positive and not +0, the result is +1.
return ((x > 0) - (x < 0)) || +x;
// A more aesthetic pseudo-representation:
//
// ( (x > 0) ? 1 : 0 ) // if x is positive, then positive one
// + // else (because you can't be both - and +)
// ( (x < 0) ? -1 : 0 ) // if x is negative, then negative one
// || // if x is 0, -0, or NaN, or not a number,
// +x // then the result will be x, (or) if x is
// // not a number, then x converts to number
};
}
In the above polyfill, no extra type-coercing is needed to make
(x > 0)
or
(x < 0)
numbers because subtracting them from each other forces a type conversion from booleans to numbers.
Math.sign()
Math.sign(3); // 1
Math.sign(-3); // -1
Math.sign('-3'); // -1
Math.sign(0); // 0
Math.sign(-0); // -0
Math.sign(NaN); // NaN
Math.sign('foo'); // NaN
Math.sign(); // NaN
| 规范 |
|---|
|
ECMAScript (ECMA-262)
The definition of 'Math.sign' in that specification. |
| Desktop | Mobile | Server | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
sign
|
Chrome 38 | Edge 12 | Firefox 25 | IE No | Opera 25 | Safari 9 | WebView Android 38 | Chrome Android 38 | Firefox Android 25 | Opera Android 25 | Safari iOS 9 | Samsung Internet Android 3.0 | nodejs 0.12 |
完整支持
不支持
Math
Math.abs()
Math.acos()
Math.acosh()
Math.asin()
Math.asinh()
Math.atan()
Math.atan2()
Math.atanh()
Math.cbrt()
Math.ceil()
Math.clz32()
Math.cos()
Math.cosh()
Math.exp()
Math.expm1()
Math.floor()
Math.fround()
Math.hypot()
Math.imul()
Math.log()
Math.log10()
Math.log1p()
Math.log2()
Math.max()
Math.min()
Math.pow()
Math.random()
Math.round()
Math.sign()
Math.sin()
Math.sinh()
Math.sqrt()
Math.tan()
Math.tanh()
Math.trunc()
Object
Object.prototype.__defineGetter__()
Object.prototype.__defineSetter__()
Object.prototype.__lookupGetter__()
Object.prototype.__lookupSetter__()
Object.prototype.hasOwnProperty()
Object.prototype.isPrototypeOf()
Object.prototype.propertyIsEnumerable()
Object.prototype.toLocaleString()
Object.prototype.toSource()
Object.prototype.toString()
Object.prototype.valueOf()
Object.setPrototypeOf()