Math.atan()
function returns the arctangent (in radians) of a number, that is
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Math.atan(x)
A number.
The arctangent (in radians) of the given number.
Math.atan()
method returns a numeric value between
and
radians.
因为
atan()
is a static method of
Math
, you always use it as
Math.atan()
, rather than as a method of a
Math
object you created (
Math
is not a constructor).
Math.atan()
Math.atan(1); // 0.7853981633974483
Math.atan(0); // 0
Math.atan(-0); // -0
Math.atan(Infinity); // 1.5707963267948966
Math.atan(-Infinity); // -1.5707963267948966
// The angle that the line [(0,0);(x,y)] forms with the x-axis in a Cartesian coordinate system
Math.atan(y / x);
Note that you may want to avoid using
±
Infinity
for stylistic reasons. In this case,
Math.atan2()
with
0
as the second argument may be a better solution.
| 规范 |
|---|
|
ECMAScript (ECMA-262)
The definition of 'Math.atan' in that specification. |
| Desktop | Mobile | Server | |||||||||||
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atan
|
Chrome 1 | Edge 12 | Firefox 1 | IE 3 | Opera 3 | Safari 1 | WebView Android 1 | Chrome Android 18 | Firefox Android 4 | Opera Android 10.1 | Safari iOS 1 | Samsung Internet Android 1.0 | nodejs 0.1.100 |
完整支持
Math
Math.abs()
Math.acos()
Math.acosh()
Math.asin()
Math.asinh()
Math.atan()
Math.atan2()
Math.atanh()
Math.cbrt()
Math.ceil()
Math.clz32()
Math.cos()
Math.cosh()
Math.exp()
Math.expm1()
Math.floor()
Math.fround()
Math.hypot()
Math.imul()
Math.log()
Math.log10()
Math.log1p()
Math.log2()
Math.max()
Math.min()
Math.pow()
Math.random()
Math.round()
Math.sign()
Math.sin()
Math.sinh()
Math.sqrt()
Math.tan()
Math.tanh()
Math.trunc()
Object
Object.prototype.__defineGetter__()
Object.prototype.__defineSetter__()
Object.prototype.__lookupGetter__()
Object.prototype.__lookupSetter__()
Object.prototype.hasOwnProperty()
Object.prototype.isPrototypeOf()
Object.prototype.propertyIsEnumerable()
Object.prototype.toLocaleString()
Object.prototype.toSource()
Object.prototype.toString()
Object.prototype.valueOf()
Object.setPrototypeOf()