WebGL API
provides several constants that are passed into or returned by functions. All constants are of type
GLenum
.
Standard WebGL constants are installed on the
WebGLRenderingContext
and
WebGL2RenderingContext
objects, so that you use them as
gl.CONSTANT_NAME
:
var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl');
gl.getParameter(gl.LINE_WIDTH);
Some constants are also provided by WebGL extensions 。 list is provided below.
var debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
var vendor = gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);
WebGL 教程 has more information, examples, and resources on how to get started with WebGL.
These constants are defined on the
WebGLRenderingContext
接口。
Constants passed to
WebGLRenderingContext.clear()
to clear buffer masks.
| Constant name | 值 | 描述 |
|---|---|---|
DEPTH_BUFFER_BIT
|
0x00000100 |
Passed to
clear
to clear the current depth buffer.
|
STENCIL_BUFFER_BIT
|
0x00000400 |
Passed to
clear
to clear the current stencil buffer.
|
COLOR_BUFFER_BIT
|
0x00004000 |
Passed to
clear
to clear the current color buffer.
|
Constants passed to
WebGLRenderingContext.drawElements()
or
WebGLRenderingContext.drawArrays()
to specify what kind of primitive to render.
| Constant name | 值 | 描述 |
|---|---|---|
POINTS
|
0x0000 |
Passed to
drawElements
or
drawArrays
to draw single points.
|
LINES
|
0x0001 |
Passed to
drawElements
or
drawArrays
to draw lines. Each vertex connects to the one after it.
|
LINE_LOOP
|
0x0002 |
Passed to
drawElements
or
drawArrays
to draw lines. Each set of two vertices is treated as a separate line segment.
|
LINE_STRIP
|
0x0003 |
Passed to
drawElements
or
drawArrays
to draw a connected group of line segments from the first vertex to the last.
|
TRIANGLES
|
0x0004 |
Passed to
drawElements
or
drawArrays
to draw triangles. Each set of three vertices creates a separate triangle.
|
TRIANGLE_STRIP
|
0x0005 |
Passed to
drawElements
or
drawArrays
to draw a connected group of triangles.
|
TRIANGLE_FAN
|
0x0006 |
Passed to
drawElements
or
drawArrays
to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan.
|
Constants passed to
WebGLRenderingContext.blendFunc()
or
WebGLRenderingContext.blendFuncSeparate()
to specify the blending mode (for both, RBG and alpha, or separately).
| Constant name | 值 | 描述 |
|---|---|---|
ZERO
|
0 |
Passed to
blendFunc
or
blendFuncSeparate
to turn off a component.
|
ONE
|
1 |
Passed to
blendFunc
or
blendFuncSeparate
to turn on a component.
|
SRC_COLOR
|
0x0300 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by the source elements color.
|
ONE_MINUS_SRC_COLOR
|
0x0301 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by one minus the source elements color.
|
SRC_ALPHA
|
0x0302 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by the source's alpha.
|
ONE_MINUS_SRC_ALPHA
|
0x0303 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by one minus the source's alpha.
|
DST_ALPHA
|
0x0304 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by the destination's alpha.
|
ONE_MINUS_DST_ALPHA
|
0x0305 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by one minus the destination's alpha.
|
DST_COLOR
|
0x0306 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by the destination's color.
|
ONE_MINUS_DST_COLOR
|
0x0307 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by one minus the destination's color.
|
SRC_ALPHA_SATURATE
|
0x0308 |
Passed to
blendFunc
or
blendFuncSeparate
to multiply a component by the minimum of source's alpha or one minus the destination's alpha.
|
CONSTANT_COLOR
|
0x8001 |
Passed to
blendFunc
or
blendFuncSeparate
to specify a constant color blend function.
|
ONE_MINUS_CONSTANT_COLOR
|
0x8002 |
Passed to
blendFunc
or
blendFuncSeparate
to specify one minus a constant color blend function.
|
CONSTANT_ALPHA
|
0x8003 |
Passed to
blendFunc
or
blendFuncSeparate
to specify a constant alpha blend function.
|
ONE_MINUS_CONSTANT_ALPHA
|
0x8004 |
Passed to
blendFunc
or
blendFuncSeparate
to specify one minus a constant alpha blend function.
|
Constants passed to
WebGLRenderingContext.blendEquation()
or
WebGLRenderingContext.blendEquationSeparate()
to control how the blending is calculated (for both, RBG and alpha, or separately).
| Constant name | 值 | 描述 |
|---|---|---|
FUNC_ADD
|
0x8006 |
Passed to
blendEquation
or
blendEquationSeparate
to set an addition blend function.
|
FUNC_SUBTRACT
|
0x800A |
Passed to
blendEquation
or
blendEquationSeparate
to specify a subtraction blend function (source - destination).
|
FUNC_REVERSE_SUBTRACT
|
0x800B |
Passed to
blendEquation
or
blendEquationSeparate
to specify a reverse subtraction blend function (destination - source).
|
Constants passed to
WebGLRenderingContext.getParameter()
to specify what information to return.
| Constant name | 值 | 描述 |
|---|---|---|
BLEND_EQUATION
|
0x8009 |
Passed to
getParameter
to get the current RGB blend function.
|
BLEND_EQUATION_RGB
|
0x8009 |
Passed to
getParameter
to get the current RGB blend function. Same as BLEND_EQUATION
|
BLEND_EQUATION_ALPHA
|
0x883D |
Passed to
getParameter
to get the current alpha blend function. Same as BLEND_EQUATION
|
BLEND_DST_RGB
|
0x80C8 |
Passed to
getParameter
to get the current destination RGB blend function.
|
BLEND_SRC_RGB
|
0x80C9 |
Passed to
getParameter
to get the current destination RGB blend function.
|
BLEND_DST_ALPHA
|
0x80CA |
Passed to
getParameter
to get the current destination alpha blend function.
|
BLEND_SRC_ALPHA
|
0x80CB |
Passed to
getParameter
to get the current source alpha blend function.
|
BLEND_COLOR
|
0x8005 |
Passed to
getParameter
to return a the current blend color.
|
ARRAY_BUFFER_BINDING
|
0x8894 |
Passed to
getParameter
to get the array buffer binding.
|
ELEMENT_ARRAY_BUFFER_BINDING
|
0x8895 |
Passed to
getParameter
to get the current element array buffer.
|
LINE_WIDTH
|
0x0B21 |
Passed to
getParameter
to get the current
lineWidth
(set by the
lineWidth
方法)。
|
ALIASED_POINT_SIZE_RANGE
|
0x846D |
Passed to
getParameter
to get the current size of a point drawn with
gl.POINTS
|
ALIASED_LINE_WIDTH_RANGE
|
0x846E |
Passed to
getParameter
to get the range of available widths for a line. Returns a length-2 array with the lo value at 0, and hight at 1.
|
CULL_FACE_MODE
|
0x0B45 |
Passed to
getParameter
to get the current value of
cullFace
. Should return
FRONT
,
BACK
,或
FRONT_AND_BACK
|
FRONT_FACE
|
0x0B46 |
Passed to
getParameter
to determine the current value of
frontFace
. Should return
CW
or
CCW
.
|
DEPTH_RANGE
|
0x0B70 |
Passed to
getParameter
to return a length-2 array of floats giving the current depth range.
|
DEPTH_WRITEMASK
|
0x0B72 |
Passed to
getParameter
to determine if the depth write mask is enabled.
|
DEPTH_CLEAR_VALUE
|
0x0B73 |
Passed to
getParameter
to determine the current depth clear value.
|
DEPTH_FUNC
|
0x0B74 |
Passed to
getParameter
to get the current depth function. Returns
NEVER
,
ALWAYS
,
LESS
,
EQUAL
,
LEQUAL
,
GREATER
,
GEQUAL
,或
NOTEQUAL
.
|
STENCIL_CLEAR_VALUE
|
0x0B91 |
Passed to
getParameter
to get the value the stencil will be cleared to.
|
STENCIL_FUNC
|
0x0B92 |
Passed to
getParameter
to get the current stencil function. Returns
NEVER
,
ALWAYS
,
LESS
,
EQUAL
,
LEQUAL
,
GREATER
,
GEQUAL
,或
NOTEQUAL
.
|
STENCIL_FAIL
|
0x0B94 |
Passed to
getParameter
to get the current stencil fail function. Should return
KEEP
,
REPLACE
,
INCR
,
DECR
,
INVERT
,
INCR_WRAP
,或
DECR_WRAP
.
|
STENCIL_PASS_DEPTH_FAIL
|
0x0B95 |
Passed to
getParameter
to get the current stencil fail function should the depth buffer test fail. Should return
KEEP
,
REPLACE
,
INCR
,
DECR
,
INVERT
,
INCR_WRAP
,或
DECR_WRAP
.
|
STENCIL_PASS_DEPTH_PASS
|
0x0B96 |
Passed to
getParameter
to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.
|
STENCIL_REF
|
0x0B97 |
Passed to
getParameter
to get the reference value used for stencil tests.
|
STENCIL_VALUE_MASK
|
0x0B93 | |
STENCIL_WRITEMASK
|
0x0B98 | |
STENCIL_BACK_FUNC
|
0x8800 | |
STENCIL_BACK_FAIL
|
0x8801 | |
STENCIL_BACK_PASS_DEPTH_FAIL
|
0x8802 | |
STENCIL_BACK_PASS_DEPTH_PASS
|
0x8803 | |
STENCIL_BACK_REF
|
0x8CA3 | |
STENCIL_BACK_VALUE_MASK
|
0x8CA4 | |
STENCIL_BACK_WRITEMASK
|
0x8CA5 | |
VIEWPORT
|
0x0BA2 |
返回
Int32Array
with four elements for the current viewport dimensions.
|
SCISSOR_BOX
|
0x0C10 |
返回
Int32Array
with four elements for the current scissor box dimensions.
|
COLOR_CLEAR_VALUE
|
0x0C22 | |
COLOR_WRITEMASK
|
0x0C23 | |
UNPACK_ALIGNMENT
|
0x0CF5 | |
PACK_ALIGNMENT
|
0x0D05 | |
MAX_TEXTURE_SIZE
|
0x0D33 | |
MAX_VIEWPORT_DIMS
|
0x0D3A | |
SUBPIXEL_BITS
|
0x0D50 | |
RED_BITS
|
0x0D52 | |
GREEN_BITS
|
0x0D53 | |
BLUE_BITS
|
0x0D54 | |
ALPHA_BITS
|
0x0D55 | |
DEPTH_BITS
|
0x0D56 | |
STENCIL_BITS
|
0x0D57 | |
POLYGON_OFFSET_UNITS
|
0x2A00 | |
POLYGON_OFFSET_FACTOR
|
0x8038 | |
TEXTURE_BINDING_2D
|
0x8069 | |
SAMPLE_BUFFERS
|
0x80A8 | |
SAMPLES
|
0x80A9 | |
SAMPLE_COVERAGE_VALUE
|
0x80AA | |
SAMPLE_COVERAGE_INVERT
|
0x80AB | |
COMPRESSED_TEXTURE_FORMATS
|
0x86A3 | |
VENDOR
|
0x1F00 | |
RENDERER
|
0x1F01 | |
VERSION
|
0x1F02 | |
IMPLEMENTATION_COLOR_READ_TYPE
|
0x8B9A | |
IMPLEMENTATION_COLOR_READ_FORMAT
|
0x8B9B | |
BROWSER_DEFAULT_WEBGL
|
0x9244 |
Constants passed to
WebGLRenderingContext.bufferData()
,
WebGLRenderingContext.bufferSubData()
,
WebGLRenderingContext.bindBuffer()
,或
WebGLRenderingContext.getBufferParameter()
.
| Constant name | 值 | 描述 |
|---|---|---|
STATIC_DRAW
|
0x88E4 |
Passed to
bufferData
as a hint about whether the contents of the buffer are likely to be used often and not change often.
|
STREAM_DRAW
|
0x88E0 |
Passed to
bufferData
as a hint about whether the contents of the buffer are likely to not be used often.
|
DYNAMIC_DRAW
|
0x88E8 |
Passed to
bufferData
as a hint about whether the contents of the buffer are likely to be used often and change often.
|
ARRAY_BUFFER
|
0x8892 |
Passed to
bindBuffer
or
bufferData
to specify the type of buffer being used.
|
ELEMENT_ARRAY_BUFFER
|
0x8893 |
Passed to
bindBuffer
or
bufferData
to specify the type of buffer being used.
|
BUFFER_SIZE
|
0x8764 |
Passed to
getBufferParameter
to get a buffer's size.
|
BUFFER_USAGE
|
0x8765 |
Passed to
getBufferParameter
to get the hint for the buffer passed in when it was created.
|
Constants passed to
WebGLRenderingContext.getVertexAttrib()
.
| Constant name | 值 | 描述 |
|---|---|---|
CURRENT_VERTEX_ATTRIB
|
0x8626 |
Passed to
getVertexAttrib
to read back the current vertex attribute.
|
VERTEX_ATTRIB_ARRAY_ENABLED
|
0x8622 | |
VERTEX_ATTRIB_ARRAY_SIZE
|
0x8623 | |
VERTEX_ATTRIB_ARRAY_STRIDE
|
0x8624 | |
VERTEX_ATTRIB_ARRAY_TYPE
|
0x8625 | |
VERTEX_ATTRIB_ARRAY_NORMALIZED
|
0x886A | |
VERTEX_ATTRIB_ARRAY_POINTER
|
0x8645 | |
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
|
0x889F |
Constants passed to
WebGLRenderingContext.cullFace()
.
| Constant name | 值 | 描述 |
|---|---|---|
CULL_FACE
|
0x0B44 |
Passed to
enable
/
disable
to turn on/off culling. Can also be used with
getParameter
to find the current culling method.
|
FRONT
|
0x0404 |
Passed to
cullFace
to specify that only front faces should be culled.
|
BACK
|
0x0405 |
Passed to
cullFace
to specify that only back faces should be culled.
|
FRONT_AND_BACK
|
0x0408 |
Passed to
cullFace
to specify that front and back faces should be culled.
|
Constants passed to
WebGLRenderingContext.enable()
or
WebGLRenderingContext.disable()
.
| Constant name | 值 | 描述 |
|---|---|---|
BLEND
|
0x0BE2 |
Passed to
enable
/
disable
to turn on/off blending. Can also be used with
getParameter
to find the current blending method.
|
DEPTH_TEST
|
0x0B71 |
Passed to
enable
/
disable
to turn on/off the depth test. Can also be used with
getParameter
to query the depth test.
|
DITHER
|
0x0BD0 |
Passed to
enable
/
disable
to turn on/off dithering. Can also be used with
getParameter
to find the current dithering method.
|
POLYGON_OFFSET_FILL
|
0x8037 |
Passed to
enable
/
disable
to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and or solids with highlighted edges. Can also be used with
getParameter
to query the scissor test.
|
SAMPLE_ALPHA_TO_COVERAGE
|
0x809E |
Passed to
enable
/
disable
to turn on/off the alpha to coverage. Used in multi-sampling alpha channels.
|
SAMPLE_COVERAGE
|
0x80A0 |
Passed to
enable
/
disable
to turn on/off the sample coverage. Used in multi-sampling.
|
SCISSOR_TEST
|
0x0C11 |
Passed to
enable
/
disable
to turn on/off the scissor test. Can also be used with
getParameter
to query the scissor test.
|
STENCIL_TEST
|
0x0B90 |
Passed to
enable
/
disable
to turn on/off the stencil test. Can also be used with
getParameter
to query the stencil test.
|
Constants returned from
WebGLRenderingContext.getError()
.
| Constant name | 值 | 描述 |
|---|---|---|
NO_ERROR
|
0 |
Returned from
getError
.
|
INVALID_ENUM
|
0x0500 |
Returned from
getError
.
|
INVALID_VALUE
|
0x0501 |
Returned from
getError
.
|
INVALID_OPERATION
|
0x0502 |
Returned from
getError
.
|
OUT_OF_MEMORY
|
0x0505 |
Returned from
getError
.
|
CONTEXT_LOST_WEBGL
|
0x9242 |
Returned from
getError
.
|
Constants passed to
WebGLRenderingContext.frontFace()
.
| Constant name | 值 | 描述 |
|---|---|---|
CW
|
0x0900 |
Passed to
frontFace
to specify the front face of a polygon is drawn in the clockwise direction
|
CCW
|
0x0901 |
Passed to
frontFace
to specify the front face of a polygon is drawn in the counter clockwise direction
|
Constants passed to
WebGLRenderingContext.hint()
| Constant name | 值 | 描述 |
|---|---|---|
DONT_CARE
|
0x1100 | There is no preference for this behavior. |
FASTEST
|
0x1101 | The most efficient behavior should be used. |
NICEST
|
0x1102 | The most correct or the highest quality option should be used. |
GENERATE_MIPMAP_HINT
|
0x8192 |
Hint for the quality of filtering when generating mipmap images with
WebGLRenderingContext.generateMipmap()
.
|
| Constant name | 值 | 描述 |
|---|---|---|
BYTE
|
0x1400 | |
UNSIGNED_BYTE
|
0x1401 | |
SHORT
|
0x1402 | |
UNSIGNED_SHORT
|
0x1403 | |
INT
|
0x1404 | |
UNSIGNED_INT
|
0x1405 | |
FLOAT
|
0x1406 |
| Constant name | 值 | 描述 |
|---|---|---|
DEPTH_COMPONENT
|
0x1902 | |
ALPHA
|
0x1906 | |
RGB
|
0x1907 | |
RGBA
|
0x1908 | |
LUMINANCE
|
0x1909 | |
LUMINANCE_ALPHA
|
0x190A |
| Constant name | 值 | 描述 |
|---|---|---|
UNSIGNED_BYTE
|
0x1401 | |
UNSIGNED_SHORT_4_4_4_4
|
0x8033 | |
UNSIGNED_SHORT_5_5_5_1
|
0x8034 | |
UNSIGNED_SHORT_5_6_5
|
0x8363 |
Constants passed to
WebGLRenderingContext.createShader()
or
WebGLRenderingContext.getShaderParameter()
| Constant name | 值 | 描述 |
|---|---|---|
FRAGMENT_SHADER
|
0x8B30 |
Passed to
createShader
to define a fragment shader.
|
VERTEX_SHADER
|
0x8B31 |
Passed to
createShader
to define a vertex shader
|
COMPILE_STATUS
|
0x8B81 |
Passed to
getShaderParamter
to get the status of the compilation. Returns false if the shader was not compiled. You can then query
getShaderInfoLog
to find the exact error
|
DELETE_STATUS
|
0x8B80 |
Passed to
getShaderParamter
to determine if a shader was deleted via
deleteShader
. Returns true if it was, false otherwise.
|
LINK_STATUS
|
0x8B82 |
Passed to
getProgramParameter
after calling
linkProgram
to determine if a program was linked correctly. Returns false if there were errors. Use
getProgramInfoLog
to find the exact error.
|
VALIDATE_STATUS
|
0x8B83 |
Passed to
getProgramParameter
after calling
validateProgram
to determine if it is valid. Returns false if errors were found.
|
ATTACHED_SHADERS
|
0x8B85 |
Passed to
getProgramParameter
after calling
attachShader
to determine if the shader was attached correctly. Returns false if errors occurred.
|
ACTIVE_ATTRIBUTES
|
0x8B89 |
Passed to
getProgramParameter
to get the number of attributes active in a program.
|
ACTIVE_UNIFORMS
|
0x8B86 |
Passed to
getProgramParamter
to get the number of uniforms active in a program.
|
MAX_VERTEX_ATTRIBS
|
0x8869 | The maximum number of entries possible in the vertex attribute list. |
MAX_VERTEX_UNIFORM_VECTORS
|
0x8DFB | |
MAX_VARYING_VECTORS
|
0x8DFC | |
MAX_COMBINED_TEXTURE_IMAGE_UNITS
|
0x8B4D | |
MAX_VERTEX_TEXTURE_IMAGE_UNITS
|
0x8B4C | |
MAX_TEXTURE_IMAGE_UNITS
|
0x8872 | Implementation dependent number of maximum texture units. At least 8. |
MAX_FRAGMENT_UNIFORM_VECTORS
|
0x8DFD | |
SHADER_TYPE
|
0x8B4F | |
SHADING_LANGUAGE_VERSION
|
0x8B8C | |
CURRENT_PROGRAM
|
0x8B8D |
Constants passed to
WebGLRenderingContext.depthFunc()
or
WebGLRenderingContext.stencilFunc()
.
| Constant name | 值 | 描述 |
|---|---|---|
NEVER
|
0x0200 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will never pass. i.e. Nothing will be drawn.
|
LESS
|
0x0201 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is less than the stored value.
|
EQUAL
|
0x0202 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is equals to the stored value.
|
LEQUAL
|
0x0203 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.
|
GREATER
|
0x0204 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is greater than the stored value.
|
NOTEQUAL
|
0x0205 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.
|
GEQUAL
|
0x0206 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.
|
ALWAYS
|
0x0207 |
Passed to
depthFunction
or
stencilFunction
to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn.
|
Constants passed to
WebGLRenderingContext.stencilOp()
.
| Constant name | 值 | 描述 |
|---|---|---|
KEEP
|
0x1E00 | |
REPLACE
|
0x1E01 | |
INCR
|
0x1E02 | |
DECR
|
0x1E03 | |
INVERT
|
0x150A | |
INCR_WRAP
|
0x8507 | |
DECR_WRAP
|
0x8508 |
Constants passed to
WebGLRenderingContext.texParameteri()
,
WebGLRenderingContext.texParameterf()
,
WebGLRenderingContext.bindTexture()
,
WebGLRenderingContext.texImage2D()
,等。
| Constant name | 值 | 描述 |
|---|---|---|
NEAREST
|
0x2600 | |
LINEAR
|
0x2601 | |
NEAREST_MIPMAP_NEAREST
|
0x2700 | |
LINEAR_MIPMAP_NEAREST
|
0x2701 | |
NEAREST_MIPMAP_LINEAR
|
0x2702 | |
LINEAR_MIPMAP_LINEAR
|
0x2703 | |
TEXTURE_MAG_FILTER
|
0x2800 | |
TEXTURE_MIN_FILTER
|
0x2801 | |
TEXTURE_WRAP_S
|
0x2802 | |
TEXTURE_WRAP_T
|
0x2803 | |
TEXTURE_2D
|
0x0DE1 | |
TEXTURE
|
0x1702 | |
TEXTURE_CUBE_MAP
|
0x8513 | |
TEXTURE_BINDING_CUBE_MAP
|
0x8514 | |
TEXTURE_CUBE_MAP_POSITIVE_X
|
0x8515 | |
TEXTURE_CUBE_MAP_NEGATIVE_X
|
0x8516 | |
TEXTURE_CUBE_MAP_POSITIVE_Y
|
0x8517 | |
TEXTURE_CUBE_MAP_NEGATIVE_Y
|
0x8518 | |
TEXTURE_CUBE_MAP_POSITIVE_Z
|
0x8519 | |
TEXTURE_CUBE_MAP_NEGATIVE_Z
|
0x851A | |
MAX_CUBE_MAP_TEXTURE_SIZE
|
0x851C | |
TEXTURE0 - 31
|
0x84C0 - 0x84DF | A texture unit. |
ACTIVE_TEXTURE
|
0x84E0 | The current active texture unit. |
REPEAT
|
0x2901 | |
CLAMP_TO_EDGE
|
0x812F | |
MIRRORED_REPEAT
|
0x8370 |
| Constant name | 值 | 描述 |
|---|---|---|
FLOAT_VEC2
|
0x8B50 | |
FLOAT_VEC3
|
0x8B51 | |
FLOAT_VEC4
|
0x8B52 | |
INT_VEC2
|
0x8B53 | |
INT_VEC3
|
0x8B54 | |
INT_VEC4
|
0x8B55 | |
BOOL
|
0x8B56 | |
BOOL_VEC2
|
0x8B57 | |
BOOL_VEC3
|
0x8B58 | |
BOOL_VEC4
|
0x8B59 | |
FLOAT_MAT2
|
0x8B5A | |
FLOAT_MAT3
|
0x8B5B | |
FLOAT_MAT4
|
0x8B5C | |
SAMPLER_2D
|
0x8B5E | |
SAMPLER_CUBE
|
0x8B60 |
| Constant name | 值 | 描述 |
|---|---|---|
LOW_FLOAT
|
0x8DF0 | |
MEDIUM_FLOAT
|
0x8DF1 | |
HIGH_FLOAT
|
0x8DF2 | |
LOW_INT
|
0x8DF3 | |
MEDIUM_INT
|
0x8DF4 | |
HIGH_INT
|
0x8DF5 |
| Constant name | 值 | 描述 |
|---|---|---|
FRAMEBUFFER
|
0x8D40 | |
RENDERBUFFER
|
0x8D41 | |
RGBA4
|
0x8056 | |
RGB5_A1
|
0x8057 | |
RGB565
|
0x8D62 | |
DEPTH_COMPONENT16
|
0x81A5 | |
STENCIL_INDEX8
|
0x8D48 | |
DEPTH_STENCIL
|
0x84F9 | |
RENDERBUFFER_WIDTH
|
0x8D42 | |
RENDERBUFFER_HEIGHT
|
0x8D43 | |
RENDERBUFFER_INTERNAL_FORMAT
|
0x8D44 | |
RENDERBUFFER_RED_SIZE
|
0x8D50 | |
RENDERBUFFER_GREEN_SIZE
|
0x8D51 | |
RENDERBUFFER_BLUE_SIZE
|
0x8D52 | |
RENDERBUFFER_ALPHA_SIZE
|
0x8D53 | |
RENDERBUFFER_DEPTH_SIZE
|
0x8D54 | |
RENDERBUFFER_STENCIL_SIZE
|
0x8D55 | |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
0x8CD0 | |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
|
0x8CD1 | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
|
0x8CD2 | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
|
0x8CD3 | |
COLOR_ATTACHMENT0
|
0x8CE0 | |
DEPTH_ATTACHMENT
|
0x8D00 | |
STENCIL_ATTACHMENT
|
0x8D20 | |
DEPTH_STENCIL_ATTACHMENT
|
0x821A | |
NONE
|
0 | |
FRAMEBUFFER_COMPLETE
|
0x8CD5 | |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
0x8CD6 | |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
0x8CD7 | |
FRAMEBUFFER_INCOMPLETE_DIMENSIONS
|
0x8CD9 | |
FRAMEBUFFER_UNSUPPORTED
|
0x8CDD | |
FRAMEBUFFER_BINDING
|
0x8CA6 | |
RENDERBUFFER_BINDING
|
0x8CA7 | |
MAX_RENDERBUFFER_SIZE
|
0x84E8 | |
INVALID_FRAMEBUFFER_OPERATION
|
0x0506 |
Constants passed to
WebGLRenderingContext.pixelStorei()
.
| Constant name | 值 | 描述 |
|---|---|---|
UNPACK_FLIP_Y_WEBGL
|
0x9240 | |
UNPACK_PREMULTIPLY_ALPHA_WEBGL
|
0x9241 | |
UNPACK_COLORSPACE_CONVERSION_WEBGL
|
0x9243 |
These constants are defined on the
WebGL2RenderingContext
interface. All WebGL 1 constants are also available in a WebGL 2 context.
Constants passed to
WebGLRenderingContext.getParameter()
to specify what information to return.
| Constant name | 值 | 描述 |
|---|---|---|
READ_BUFFER
|
0x0C02 | |
UNPACK_ROW_LENGTH
|
0x0CF2 | |
UNPACK_SKIP_ROWS
|
0x0CF3 | |
UNPACK_SKIP_PIXELS
|
0x0CF4 | |
PACK_ROW_LENGTH
|
0x0D02 | |
PACK_SKIP_ROWS
|
0x0D03 | |
PACK_SKIP_PIXELS
|
0x0D04 | |
TEXTURE_BINDING_3D
|
0x806A | |
UNPACK_SKIP_IMAGES
|
0x806D | |
UNPACK_IMAGE_HEIGHT
|
0x806E | |
MAX_3D_TEXTURE_SIZE
|
0x8073 | |
MAX_ELEMENTS_VERTICES
|
0x80E8 | |
MAX_ELEMENTS_INDICES
|
0x80E9 | |
MAX_TEXTURE_LOD_BIAS
|
0x84FD | |
MAX_FRAGMENT_UNIFORM_COMPONENTS
|
0x8B49 | |
MAX_VERTEX_UNIFORM_COMPONENTS
|
0x8B4A | |
MAX_ARRAY_TEXTURE_LAYERS
|
0x88FF | |
MIN_PROGRAM_TEXEL_OFFSET
|
0x8904 | |
MAX_PROGRAM_TEXEL_OFFSET
|
0x8905 | |
MAX_VARYING_COMPONENTS
|
0x8B4B | |
FRAGMENT_SHADER_DERIVATIVE_HINT
|
0x8B8B | |
RASTERIZER_DISCARD
|
0x8C89 | |
VERTEX_ARRAY_BINDING
|
0x85B5 | |
MAX_VERTEX_OUTPUT_COMPONENTS
|
0x9122 | |
MAX_FRAGMENT_INPUT_COMPONENTS
|
0x9125 | |
MAX_SERVER_WAIT_TIMEOUT
|
0x9111 | |
MAX_ELEMENT_INDEX
|
0x8D6B |
Constants passed to
WebGLRenderingContext.texParameteri()
,
WebGLRenderingContext.texParameterf()
,
WebGLRenderingContext.bindTexture()
,
WebGLRenderingContext.texImage2D()
,等。
| Constant name | 值 | 描述 |
|---|---|---|
RED
|
0x1903 | |
RGB8
|
0x8051 | |
RGBA8
|
0x8058 | |
RGB10_A2
|
0x8059 | |
TEXTURE_3D
|
0x806F | |
TEXTURE_WRAP_R
|
0x8072 | |
TEXTURE_MIN_LOD
|
0x813A | |
TEXTURE_MAX_LOD
|
0x813B | |
TEXTURE_BASE_LEVEL
|
0x813C | |
TEXTURE_MAX_LEVEL
|
0x813D | |
TEXTURE_COMPARE_MODE
|
0x884C | |
TEXTURE_COMPARE_FUNC
|
0x884D | |
SRGB
|
0x8C40 | |
SRGB8
|
0x8C41 | |
SRGB8_ALPHA8
|
0x8C43 | |
COMPARE_REF_TO_TEXTURE
|
0x884E | |
RGBA32F
|
0x8814 | |
RGB32F
|
0x8815 | |
RGBA16F
|
0x881A | |
RGB16F
|
0x881B | |
TEXTURE_2D_ARRAY
|
0x8C1A | |
TEXTURE_BINDING_2D_ARRAY
|
0x8C1D | |
R11F_G11F_B10F
|
0x8C3A | |
RGB9_E5
|
0x8C3D | |
RGBA32UI
|
0x8D70 | |
RGB32UI
|
0x8D71 | |
RGBA16UI
|
0x8D76 | |
RGB16UI
|
0x8D77 | |
RGBA8UI
|
0x8D7C | |
RGB8UI
|
0x8D7D | |
RGBA32I
|
0x8D82 | |
RGB32I
|
0x8D83 | |
RGBA16I
|
0x8D88 | |
RGB16I
|
0x8D89 | |
RGBA8I
|
0x8D8E | |
RGB8I
|
0x8D8F | |
RED_INTEGER
|
0x8D94 | |
RGB_INTEGER
|
0x8D98 | |
RGBA_INTEGER
|
0x8D99 | |
R8
|
0x8229 | |
RG8
|
0x822B | |
| R16F | 0x822D | |
| R32F | 0x822E | |
| RG16F | 0x822F | |
| RG32F | 0x8230 | |
| R8I | 0x8231 | |
| R8UI | 0x8232 | |
| R16I | 0x8233 | |
| R16UI | 0x8234 | |
| R32I | 0x8235 | |
| R32UI | 0x8236 | |
| RG8I | 0x8237 | |
| RG8UI | 0x8238 | |
| RG16I | 0x8239 | |
| RG16UI | 0x823A | |
| RG32I | 0x823B | |
| RG32UI | 0x823C | |
| R8_SNORM | 0x8F94 | |
| RG8_SNORM | 0x8F95 | |
| RGB8_SNORM | 0x8F96 | |
| RGBA8_SNORM | 0x8F97 | |
RGB10_A2UI
|
0x906F | |
TEXTURE_IMMUTABLE_FORMAT
|
0x912F | |
TEXTURE_IMMUTABLE_LEVELS
|
0x82DF |
| Constant name | 值 | 描述 |
|---|---|---|
UNSIGNED_INT_2_10_10_10_REV
|
0x8368 | |
UNSIGNED_INT_10F_11F_11F_REV
|
0x8C3B | |
UNSIGNED_INT_5_9_9_9_REV
|
0x8C3E | |
FLOAT_32_UNSIGNED_INT_24_8_REV
|
0x8DAD | |
| UNSIGNED_INT_24_8 | 0x84FA | |
HALF_FLOAT
|
0x140B | |
RG
|
0x8227 | |
RG_INTEGER
|
0x8228 | |
INT_2_10_10_10_REV
|
0x8D9F |
| Constant name | 值 | 描述 |
|---|---|---|
CURRENT_QUERY
|
0x8865 | |
QUERY_RESULT
|
0x8866 | |
QUERY_RESULT_AVAILABLE
|
0x8867 | |
ANY_SAMPLES_PASSED
|
0x8C2F | |
ANY_SAMPLES_PASSED_CONSERVATIVE
|
0x8D6A |
| Constant name | 值 | 描述 |
|---|---|---|
MAX_DRAW_BUFFERS
|
0x8824 | |
DRAW_BUFFER0
|
0x8825 | |
DRAW_BUFFER1
|
0x8826 | |
DRAW_BUFFER2
|
0x8827 | |
DRAW_BUFFER3
|
0x8828 | |
DRAW_BUFFER4
|
0x8829 | |
DRAW_BUFFER5
|
0x882A | |
DRAW_BUFFER6
|
0x882B | |
DRAW_BUFFER7
|
0x882C | |
DRAW_BUFFER8
|
0x882D | |
DRAW_BUFFER9
|
0x882E | |
DRAW_BUFFER10
|
0x882F | |
DRAW_BUFFER11
|
0x8830 | |
DRAW_BUFFER12
|
0x8831 | |
DRAW_BUFFER13
|
0x8832 | |
DRAW_BUFFER14
|
0x8833 | |
DRAW_BUFFER15
|
0x8834 | |
MAX_COLOR_ATTACHMENTS
|
0x8CDF | |
COLOR_ATTACHMENT1
|
0x8CE1 | |
COLOR_ATTACHMENT2
|
0x8CE2 | |
COLOR_ATTACHMENT3
|
0x8CE3 | |
COLOR_ATTACHMENT4
|
0x8CE4 | |
COLOR_ATTACHMENT5
|
0x8CE5 | |
COLOR_ATTACHMENT6
|
0x8CE6 | |
COLOR_ATTACHMENT7
|
0x8CE7 | |
COLOR_ATTACHMENT8
|
0x8CE8 | |
COLOR_ATTACHMENT9
|
0x8CE9 | |
COLOR_ATTACHMENT10
|
0x8CEA | |
COLOR_ATTACHMENT11
|
0x8CEB | |
COLOR_ATTACHMENT12
|
0x8CEC | |
COLOR_ATTACHMENT13
|
0x8CED | |
COLOR_ATTACHMENT14
|
0x8CEE | |
COLOR_ATTACHMENT15
|
0x8CEF |
| Constant name | 值 | 描述 |
|---|---|---|
SAMPLER_3D
|
0x8B5F | |
SAMPLER_2D_SHADOW
|
0x8B62 | |
SAMPLER_2D_ARRAY
|
0x8DC1 | |
SAMPLER_2D_ARRAY_SHADOW
|
0x8DC4 | |
SAMPLER_CUBE_SHADOW
|
0x8DC5 | |
INT_SAMPLER_2D
|
0x8DCA | |
INT_SAMPLER_3D
|
0x8DCB | |
INT_SAMPLER_CUBE
|
0x8DCC | |
INT_SAMPLER_2D_ARRAY
|
0x8DCF | |
UNSIGNED_INT_SAMPLER_2D
|
0x8DD2 | |
UNSIGNED_INT_SAMPLER_3D
|
0x8DD3 | |
UNSIGNED_INT_SAMPLER_CUBE
|
0x8DD4 | |
UNSIGNED_INT_SAMPLER_2D_ARRAY
|
0x8DD7 | |
MAX_SAMPLES
|
0x8D57 | |
SAMPLER_BINDING
|
0x8919 |
| Constant name | 值 | 描述 |
|---|---|---|
PIXEL_PACK_BUFFER
|
0x88EB | |
PIXEL_UNPACK_BUFFER
|
0x88EC | |
PIXEL_PACK_BUFFER_BINDING
|
0x88ED | |
PIXEL_UNPACK_BUFFER_BINDING
|
0x88EF | |
COPY_READ_BUFFER
|
0x8F36 | |
COPY_WRITE_BUFFER
|
0x8F37 | |
COPY_READ_BUFFER_BINDING
|
0x8F36 | |
COPY_WRITE_BUFFER_BINDING
|
0x8F37 |
| Constant name | 值 | 描述 |
|---|---|---|
FLOAT_MAT2x3
|
0x8B65 | |
FLOAT_MAT2x4
|
0x8B66 | |
FLOAT_MAT3x2
|
0x8B67 | |
FLOAT_MAT3x4
|
0x8B68 | |
FLOAT_MAT4x2
|
0x8B69 | |
FLOAT_MAT4x3
|
0x8B6A | |
UNSIGNED_INT_VEC2
|
0x8DC6 | |
UNSIGNED_INT_VEC3
|
0x8DC7 | |
UNSIGNED_INT_VEC4
|
0x8DC8 | |
UNSIGNED_NORMALIZED
|
0x8C17 | |
SIGNED_NORMALIZED
|
0x8F9C |
| Constant name | 值 | 描述 |
|---|---|---|
VERTEX_ATTRIB_ARRAY_INTEGER
|
0x88FD | |
VERTEX_ATTRIB_ARRAY_DIVISOR
|
0x88FE |
| Constant name | 值 | 描述 |
|---|---|---|
TRANSFORM_FEEDBACK_BUFFER_MODE
|
0x8C7F | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
|
0x8C80 | |
TRANSFORM_FEEDBACK_VARYINGS
|
0x8C83 | |
TRANSFORM_FEEDBACK_BUFFER_START
|
0x8C84 | |
TRANSFORM_FEEDBACK_BUFFER_SIZE
|
0x8C85 | |
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
|
0x8C88 | |
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
|
0x8C8A | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
|
0x8C8B | |
INTERLEAVED_ATTRIBS
|
0x8C8C | |
SEPARATE_ATTRIBS
|
0x8C8D | |
TRANSFORM_FEEDBACK_BUFFER
|
0x8C8E | |
TRANSFORM_FEEDBACK_BUFFER_BINDING
|
0x8C8F | |
TRANSFORM_FEEDBACK
|
0x8E22 | |
TRANSFORM_FEEDBACK_PAUSED
|
0x8E23 | |
TRANSFORM_FEEDBACK_ACTIVE
|
0x8E24 | |
TRANSFORM_FEEDBACK_BINDING
|
0x8E25 |
| Constant name | 值 | 描述 |
|---|---|---|
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
0x8210 | |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
|
0x8211 | |
FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
0x8212 | |
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
0x8213 | |
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
0x8214 | |
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
0x8215 | |
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
|
0x8216 | |
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
0x8217 | |
FRAMEBUFFER_DEFAULT
|
0x8218 | |
DEPTH_STENCIL_ATTACHMENT
|
0x821A | |
DEPTH_STENCIL
|
0x84F9 | |
DEPTH24_STENCIL8
|
0x88F0 | |
DRAW_FRAMEBUFFER_BINDING
|
0x8CA6 | |
READ_FRAMEBUFFER
|
0x8CA8 | |
DRAW_FRAMEBUFFER
|
0x8CA9 | |
READ_FRAMEBUFFER_BINDING
|
0x8CAA | |
RENDERBUFFER_SAMPLES
|
0x8CAB | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
|
0x8CD4 | |
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
|
0x8D56 |
| Constant name | 值 | 描述 |
|---|---|---|
UNIFORM_BUFFER
|
0x8A11 | |
UNIFORM_BUFFER_BINDING
|
0x8A28 | |
UNIFORM_BUFFER_START
|
0x8A29 | |
UNIFORM_BUFFER_SIZE
|
0x8A2A | |
MAX_VERTEX_UNIFORM_BLOCKS
|
0x8A2B | |
MAX_FRAGMENT_UNIFORM_BLOCKS
|
0x8A2D | |
MAX_COMBINED_UNIFORM_BLOCKS
|
0x8A2E | |
MAX_UNIFORM_BUFFER_BINDINGS
|
0x8A2F | |
MAX_UNIFORM_BLOCK_SIZE
|
0x8A30 | |
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
|
0x8A31 | |
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
|
0x8A33 | |
UNIFORM_BUFFER_OFFSET_ALIGNMENT
|
0x8A34 | |
ACTIVE_UNIFORM_BLOCKS
|
0x8A36 | |
UNIFORM_TYPE
|
0x8A37 | |
UNIFORM_SIZE
|
0x8A38 | |
UNIFORM_BLOCK_INDEX
|
0x8A3A | |
UNIFORM_OFFSET
|
0x8A3B | |
UNIFORM_ARRAY_STRIDE
|
0x8A3C | |
UNIFORM_MATRIX_STRIDE
|
0x8A3D | |
UNIFORM_IS_ROW_MAJOR
|
0x8A3E | |
UNIFORM_BLOCK_BINDING
|
0x8A3F | |
UNIFORM_BLOCK_DATA_SIZE
|
0x8A40 | |
UNIFORM_BLOCK_ACTIVE_UNIFORMS
|
0x8A42 | |
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
|
0x8A43 | |
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
|
0x8A44 | |
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
|
0x8A46 |
| Constant name | 值 | 描述 |
|---|---|---|
OBJECT_TYPE
|
0x9112 | |
SYNC_CONDITION
|
0x9113 | |
SYNC_STATUS
|
0x9114 | |
SYNC_FLAGS
|
0x9115 | |
SYNC_FENCE
|
0x9116 | |
SYNC_GPU_COMMANDS_COMPLETE
|
0x9117 | |
UNSIGNALED
|
0x9118 | |
SIGNALED
|
0x9119 | |
ALREADY_SIGNALED
|
0x911A | |
TIMEOUT_EXPIRED
|
0x911B | |
CONDITION_SATISFIED
|
0x911C | |
WAIT_FAILED
|
0x911D | |
SYNC_FLUSH_COMMANDS_BIT
|
0x00000001 |
| Constant name | 值 | 描述 |
|---|---|---|
COLOR
|
0x1800 | |
| DEPTH | 0x1801 | |
STENCIL
|
0x1802 | |
MIN
|
0x8007 | |
| MAX | 0x8008 | |
DEPTH_COMPONENT24
|
0x81A6 | |
STREAM_READ
|
0x88E1 | |
STREAM_COPY
|
0x88E2 | |
STATIC_READ
|
0x88E5 | |
STATIC_COPY
|
0x88E6 | |
DYNAMIC_READ
|
0x88E9 | |
DYNAMIC_COPY
|
0x88EA | |
DEPTH_COMPONENT32F
|
0x8CAC | |
DEPTH32F_STENCIL8
|
0x8CAD | |
INVALID_INDEX
|
0xFFFFFFFF | |
TIMEOUT_IGNORED
|
-1 | |
MAX_CLIENT_WAIT_TIMEOUT_WEBGL
|
0x9247 |
ANGLE_instanced_arrays
| Constant name | 值 | 描述 |
|---|---|---|
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
|
0x88FE | Describes the frequency divisor used for instanced rendering. |
WEBGL_debug_renderer_info
| Constant name | 值 | 描述 |
|---|---|---|
UNMASKED_VENDOR_WEBGL
|
0x9245 |
Passed to
getParameter
to get the vendor string of the graphics driver.
|
UNMASKED_RENDERER_WEBGL
|
0x9246 |
Passed to
getParameter
to get the renderer string of the graphics driver.
|
EXT_texture_filter_anisotropic
| Constant name | 值 | 描述 |
|---|---|---|
MAX_TEXTURE_MAX_ANISOTROPY_EXT
|
0x84FF | Returns the maximum available anisotropy. |
TEXTURE_MAX_ANISOTROPY_EXT
|
0x84FE |
Passed to
texParameter
to set the desired maximum anisotropy for a texture.
|
WEBGL_compressed_texture_s3tc
| Constant name | 值 | 描述 |
|---|---|---|
COMPRESSED_RGB_S3TC_DXT1_EXT
|
0x83F0 | A DXT1-compressed image in an RGB image format. |
COMPRESSED_RGBA_S3TC_DXT1_EXT
|
0x83F1 | A DXT1-compressed image in an RGB image format with a simple on/off alpha value. |
COMPRESSED_RGBA_S3TC_DXT3_EXT
|
0x83F2 | A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. |
COMPRESSED_RGBA_S3TC_DXT5_EXT
|
0x83F3 | A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. |
WEBGL_compressed_texture_etc
| Constant name | 值 | 描述 |
|---|---|---|
COMPRESSED_R11_EAC
|
0x9270 | One-channel (red) unsigned format compression. |
COMPRESSED_SIGNED_R11_EAC
|
0x9271 | One-channel (red) signed format compression. |
COMPRESSED_RG11_EAC
|
0x9272 | Two-channel (red and green) unsigned format compression. |
COMPRESSED_SIGNED_RG11_EAC
|
0x9273 | Two-channel (red and green) signed format compression. |
COMPRESSED_RGB8_ETC2
|
0x9274 | Compresses RBG8 data with no alpha channel. |
COMPRESSED_RGBA8_ETC2_EAC
|
0x9275 |
Compresses RGBA8 data. The RGB part is encoded the same as
RGB_ETC2
, but the alpha part is encoded separately.
|
COMPRESSED_SRGB8_ETC2
|
0x9276 | Compresses sRBG8 data with no alpha channel. |
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
|
0x9277 |
Compresses sRGBA8 data. The sRGB part is encoded the same as
SRGB_ETC2
, but the alpha part is encoded separately.
|
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
0x9278 |
类似于
RGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
|
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
0x9279 |
类似于
SRGB8_ETC
, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
|
WEBGL_compressed_texture_pvrtc
| Constant name | 值 | 描述 |
|---|---|---|
COMPRESSED_RGB_PVRTC_4BPPV1_IMG
|
0x8C00 | RGB compression in 4-bit mode. One block for each 4×4 pixels. |
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
|
0x8C02 | RGBA compression in 4-bit mode. One block for each 4×4 pixels. |
COMPRESSED_RGB_PVRTC_2BPPV1_IMG
|
0x8C01 | RGB compression in 2-bit mode. One block for each 8×4 pixels. |
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
|
0x8C03 | RGBA compression in 2-bit mode. One block for each 8×4 pixe |
WEBGL_compressed_texture_etc1
| Constant name | 值 | 描述 |
|---|---|---|
COMPRESSED_RGB_ETC1_WEBGL
|
0x8D64 | Compresses 24-bit RGB data with no alpha channel. |
WEBGL_compressed_texture_atc
| Constant name | 值 | 描述 |
|---|---|---|
COMPRESSED_RGB_ATC_WEBGL
|
0x8C92 | Compresses RGB textures with no alpha channel. |
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
|
0x8C92 | Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp). |
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
|
0x87EE | Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient). |
WEBGL_depth_texture
| Constant name | 值 | 描述 |
|---|---|---|
UNSIGNED_INT_24_8_WEBGL
|
0x84FA | Unsigned integer type for 24-bit depth texture data. |
OES_texture_half_float
| Constant name | 值 | 描述 |
|---|---|---|
HALF_FLOAT_OES
|
0x8D61 | Half floating-point type (16-bit). |
WEBGL_color_buffer_float
| Constant name | 值 | 描述 |
|---|---|---|
RGBA32F_EXT
|
0x8814 | RGBA 32-bit floating-point color-renderable format. |
RGB32F_EXT
|
0x8815 | RGB 32-bit floating-point color-renderable format. |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
|
0x8211 | |
UNSIGNED_NORMALIZED_EXT
|
0x8C17 |
EXT_blend_minmax
| Constant name | 值 | 描述 |
|---|---|---|
MIN_EXT
|
0x8007 | Produces the minimum color components of the source and destination colors. |
MAX_EXT
|
0x8008 | Produces the maximum color components of the source and destination colors. |
EXT_sRGB
| Constant name | 值 | 描述 |
|---|---|---|
SRGB_EXT
|
0x8C40 | Unsized sRGB format that leaves the precision up to the driver. |
SRGB_ALPHA_EXT
|
0x8C42 | Unsized sRGB format with unsized alpha component. |
SRGB8_ALPHA8_EXT
|
0x8C43 | Sized (8-bit) sRGB and alpha formats. |
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
|
0x8210 | Returns the framebuffer color encoding. |
OES_standard_derivatives
| Constant name | 值 | 描述 |
|---|---|---|
FRAGMENT_SHADER_DERIVATIVE_HINT_OES
|
0x8B8B |
Indicates the accuracy of the derivative calculation for the GLSL built-in functions:
dFdx
,
dFdy
,和
fwidth
.
|
WEBGL_draw_buffers
| Constant name | 值 | 描述 |
|---|---|---|
COLOR_ATTACHMENT0_WEBGL
|
0x8CE0 | Framebuffer color attachment point |
COLOR_ATTACHMENT1_WEBGL
|
0x8CE1 | Framebuffer color attachment point |
COLOR_ATTACHMENT2_WEBGL
|
0x8CE2 | Framebuffer color attachment point |
COLOR_ATTACHMENT3_WEBGL
|
0x8CE3 | Framebuffer color attachment point |
COLOR_ATTACHMENT4_WEBGL
|
0x8CE4 | Framebuffer color attachment point |
COLOR_ATTACHMENT5_WEBGL
|
0x8CE5 | Framebuffer color attachment point |
COLOR_ATTACHMENT6_WEBGL
|
0x8CE6 | Framebuffer color attachment point |
COLOR_ATTACHMENT7_WEBGL
|
0x8CE7 | Framebuffer color attachment point |
COLOR_ATTACHMENT8_WEBGL
|
0x8CE8 | Framebuffer color attachment point |
COLOR_ATTACHMENT9_WEBGL
|
0x8CE9 | Framebuffer color attachment point |
COLOR_ATTACHMENT10_WEBGL
|
0x8CEA | Framebuffer color attachment point |
COLOR_ATTACHMENT11_WEBGL
|
0x8CEB | Framebuffer color attachment point |
COLOR_ATTACHMENT12_WEBGL
|
0x8CEC | Framebuffer color attachment point |
COLOR_ATTACHMENT13_WEBGL
|
0x8CED | Framebuffer color attachment point |
COLOR_ATTACHMENT14_WEBGL
|
0x8CEE | Framebuffer color attachment point |
COLOR_ATTACHMENT15_WEBGL
|
0x8CEF | Framebuffer color attachment point |
DRAW_BUFFER0_WEBGL
|
0x8825 | Draw buffer |
DRAW_BUFFER1_WEBGL
|
0x8826 | Draw buffer |
DRAW_BUFFER2_WEBGL
|
0x8827 | Draw buffer |
DRAW_BUFFER3_WEBGL
|
0x8828 | Draw buffer |
DRAW_BUFFER4_WEBGL
|
0x8829 | Draw buffer |
DRAW_BUFFER5_WEBGL
|
0x882A | Draw buffer |
DRAW_BUFFER6_WEBGL
|
0x882B | Draw buffer |
DRAW_BUFFER7_WEBGL
|
0x882C | Draw buffer |
DRAW_BUFFER8_WEBGL
|
0x882D | Draw buffer |
DRAW_BUFFER9_WEBGL
|
0x882E | Draw buffer |
DRAW_BUFFER10_WEBGL
|
0x882F | Draw buffer |
DRAW_BUFFER11_WEBGL
|
0x8830 | Draw buffer |
DRAW_BUFFER12_WEBGL
|
0x8831 | Draw buffer |
DRAW_BUFFER13_WEBGL
|
0x8832 | Draw buffer |
DRAW_BUFFER14_WEBGL
|
0x8833 | Draw buffer |
DRAW_BUFFER15_WEBGL
|
0x8834 | Draw buffer |
MAX_COLOR_ATTACHMENTS_WEBGL
|
0x8CDF | Maximum number of framebuffer color attachment points |
MAX_DRAW_BUFFERS_WEBGL
|
0x8824 | Maximum number of draw buffers |
OES_vertex_array_object
| Constant name | 值 | 描述 |
|---|---|---|
VERTEX_ARRAY_BINDING_OES
|
0x85B5 | The bound vertex array object (VAO). |
EXT_disjoint_timer_query
| Constant name | 值 | 描述 |
|---|---|---|
QUERY_COUNTER_BITS_EXT
|
0x8864 | The number of bits used to hold the query result for the given target. |
CURRENT_QUERY_EXT
|
0x8865 | The currently active query. |
QUERY_RESULT_EXT
|
0x8866 | The query result. |
QUERY_RESULT_AVAILABLE_EXT
|
0x8867 | A Boolean indicating whether or not a query result is available. |
TIME_ELAPSED_EXT
|
0x88BF | Elapsed time (in nanoseconds). |
TIMESTAMP_EXT
|
0x8E28 | The current time. |
GPU_DISJOINT_EXT
|
0x8FBB | A Boolean indicating whether or not the GPU performed any disjoint operation. |
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'WebGLRenderingContext' in that specification. |
推荐 | 初始定义 |
|
WebGL 2.0
The definition of 'WebGL2RenderingContext' in that specification. |
编者草案 | Defines additional constants. |