loopEnd
特性为
AudioBufferSourceNode
interface specifies is a floating point number specifying, in seconds, at what offset into playing the
AudioBuffer
playback should loop back to the time indicated by the
loopStart
property. This is only used if the
loop
特性为
true
.
AudioBufferSourceNode.loopEnd = endOffsetInSeconds;
var endOffsetInSeconds = AudioBufferSourceNode.loopEnd;
A floating-point number indicating the offset, in seconds, into the audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to
AudioBufferSourceNode.loopStart
). This property is only used if the
loop
特性为
true
.
默认值为 0。
在此范例中,
AudioContext.decodeAudioData()
function is used to decode an audio track and put it into an
AudioBufferSourceNode
. Buttons are provided to play and stop the audio playback, and slider controls are used to change the
playbackRate
,
loopStart
and
loopEnd
properties on the fly.
When the audio is played to the end, it loops, but you can control how long the loops last by altering
loopStart
and
loopEnd
. For example, if you set their values to 20 and 25, respectively, then begin playback, the sound will play normally until it reaches the 25 second mark. Then the current play position will loop back to the 20 second mark and continue playing until the 25 second mark, ad infinitum (or at least until
stop()
is called).
For a full working example, see this code running live ,或 view the source .
function getData() {
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
songLength = buffer.duration;
source.buffer = myBuffer;
source.playbackRate.value = playbackControl.value;
source.connect(audioCtx.destination);
source.loop = true;
loopstartControl.setAttribute('max', Math.floor(songLength));
loopendControl.setAttribute('max', Math.floor(songLength));
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
...
loopstartControl.oninput = function() {
source.loopStart = loopstartControl.value;
loopstartValue.innerHTML = loopstartControl.value;
}
loopendControl.oninput = function() {
source.loopEnd = loopendControl.value;
loopendValue.innerHTML = loopendControl.value;
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'loopEnd' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
loopEnd
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioBufferSourceNode
buffer
detune
loop
loopEnd
loopStart
playbackRate
AnalyserNode
AudioBuffer
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode