loopEnd 特性为 AudioBufferSourceNode interface specifies is a floating point number specifying, in seconds, at what offset into playing the AudioBuffer playback should loop back to the time indicated by the loopStart property. This is only used if the loop 特性为 true .

句法

AudioBufferSourceNode.loopEnd = endOffsetInSeconds;
var endOffsetInSeconds = AudioBufferSourceNode.loopEnd;
					

A floating-point number indicating the offset, in seconds, into the audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to AudioBufferSourceNode.loopStart ). This property is only used if the loop 特性为 true .

默认值为 0。

范例

在此范例中, AudioContext.decodeAudioData() function is used to decode an audio track and put it into an AudioBufferSourceNode . Buttons are provided to play and stop the audio playback, and slider controls are used to change the playbackRate , loopStart and loopEnd properties on the fly.

When the audio is played to the end, it loops, but you can control how long the loops last by altering loopStart and loopEnd . For example, if you set their values to 20 and 25, respectively, then begin playback, the sound will play normally until it reaches the 25 second mark. Then the current play position will loop back to the 20 second mark and continue playing until the 25 second mark, ad infinitum (or at least until stop() is called).

For a full working example, see this code running live ,或 view the source .

function getData() {
  source = audioCtx.createBufferSource();
  request = new XMLHttpRequest();
  request.open('GET', 'viper.ogg', true);
  request.responseType = 'arraybuffer';
  request.onload = function() {
    var audioData = request.response;
    audioCtx.decodeAudioData(audioData, function(buffer) {
        myBuffer = buffer;
        songLength = buffer.duration;
        source.buffer = myBuffer;
        source.playbackRate.value = playbackControl.value;
        source.connect(audioCtx.destination);
        source.loop = true;
        loopstartControl.setAttribute('max', Math.floor(songLength));
        loopendControl.setAttribute('max', Math.floor(songLength));
      },
      function(e){"Error with decoding audio data" + e.err});
  }
  request.send();
}
  ...
loopstartControl.oninput = function() {
  source.loopStart = loopstartControl.value;
  loopstartValue.innerHTML = loopstartControl.value;
}
loopendControl.oninput = function() {
  source.loopEnd = loopendControl.value;
  loopendValue.innerHTML = loopendControl.value;
}
					

规范

规范 状态 注释
Web 音频 API
The definition of 'loopEnd' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
loopEnd Chrome 14 Edge 12 Firefox 25 IE 不支持 No Opera 15 Safari 6 WebView Android Yes Chrome Android 18 Firefox Android 26 Opera Android 14 Safari iOS Yes Samsung Internet Android 1.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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