loopStart
特性为
AudioBufferSourceNode
interface is a floating-point value indicating, in seconds, where in the
AudioBuffer
the restart of the play must happen.
loopStart
property's default value is
0
.
AudioBufferSourceNode.loopStart = startOffsetInSeconds; startOffsetInSeconds = AudioBufferSourceNode.loopStart;
A floating-point number indicating the offset, in seconds, into the audio buffer at which each loop should begin during playback. This value is only used when the
loop
参数为
true
.
在此范例中,
AudioContext.decodeAudioData()
function is used to decode an audio track and put it into an
AudioBufferSourceNode
. Buttons are provided to play and stop the audio playback, and slider controls are used to change the
playbackRate
,
loopStart
,和
loopEnd
properties on the fly.
When the audio is played to the end, it loops, but you can control how long the loops last by altering
loopStart
and
loopEnd
. For example, if you set their values to 20 and 25, respectively, the audio will start to loop between 20 and 25 seconds in to the track.
For a full working example, see this code running live ,或 view the source .
function getData() {
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
songLength = buffer.duration;
source.buffer = myBuffer;
source.playbackRate.value = playbackControl.value;
source.connect(audioCtx.destination);
source.loop = true;
loopstartControl.setAttribute('max', Math.floor(songLength));
loopendControl.setAttribute('max', Math.floor(songLength));
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
...
loopstartControl.oninput = function() {
source.loopStart = loopstartControl.value;
loopstartValue.innerHTML = loopstartControl.value;
}
loopendControl.oninput = function() {
source.loopEnd = loopendControl.value;
loopendValue.innerHTML = loopendControl.value;
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'loopStart' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
loopStart
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioBufferSourceNode
buffer
detune
loop
loopEnd
loopStart
playbackRate
AnalyserNode
AudioBuffer
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode