playbackRate
特性为
AudioBufferSourceNode
interface Is a
k-rate
AudioParam
that defines the speed at which the audio asset will be played.
A value of 1.0 indicates it should play at the same speed as its sampling rate, values less than 1.0 cause the sound to play more slowly, while values greater than 1.0 result in audio playing faster than normal. The default value is
1.0
. When set to another value, the
AudioBufferSourceNode
resamples the audio before sending it to the output.
AudioBufferSourceNode.playbackRate.value = playbackRateProportion;
AudioParam
whose
value
is a floating-point value indicating the playback rate of the audio as a decimal proportion of the original sampling rate.
Consider a sound buffer containing audio sampled at 44.1 kHz (44,100 samples per second). Let's see what a few values of
playbackRate
do:
playbackRate
of 1.0 plays the audio at full speed, or 44,100 Hz.
playbackRate
of 0.5 plays the audio at half speed, or 22,050 Hz.
playbackRate
of 2.0 doubles the audio's playback rate to 88,200 Hz.
在此范例中,
AudioContext.decodeAudioData()
function is used to decode an audio track, and put it into an
AudioBufferSourceNode
. Buttons are provided to play and stop the audio playback, and a slider control is used to change the
playbackRate
property value on the fly.
You can run the example live (或 view the source .) Play the song and alter the playback rate for some fun results.
<input class="playback-rate-control" type="range" min="0.25" max="3" step="0.05" value="1"> <span class="playback-rate-value">1.0</span>
function getData() {
source = audioCtx.createBufferSource();
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
source.playbackRate.value = playbackControl.value;
source.connect(audioCtx.destination);
source.loop = true;
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
// wire up buttons to stop and play audio, and range slider control
play.onclick = function() {
getData();
source.start(0);
play.setAttribute('disabled', 'disabled');
playbackControl.removeAttribute('disabled');
}
stop.onclick = function() {
source.stop(0);
play.removeAttribute('disabled');
playbackControl.setAttribute('disabled', 'disabled');
}
playbackControl.oninput = function() {
source.playbackRate.value = playbackControl.value;
playbackValue.innerHTML = playbackControl.value;
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'playbackRate' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
playbackRate
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioBufferSourceNode
AnalyserNode
AudioBuffer
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode