CanvasRenderingContext2D
.bezierCurveTo()
method of the Canvas 2D API adds a cubic
Bézier curve
to the current sub-path. It requires three points: the first two are control points and the third one is the end point. The starting point is the latest point in the current path, which can be changed using
moveTo()
before creating the Bézier curve.
void ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
cp1x
The x-axis coordinate of the first control point.
cp1y
The y-axis coordinate of the first control point.
cp2x
The x-axis coordinate of the second control point.
cp2y
The y-axis coordinate of the second control point.
x
The x-axis coordinate of the end point.
y
The y-axis coordinate of the end point.
This example shows how a cubic Bézier curve is drawn.
<canvas id="canvas"></canvas>
// Define canvas and context
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Define the points as {x, y}
let start = { x: 50, y: 20 };
let cp1 = { x: 230, y: 30 };
let cp2 = { x: 150, y: 80 };
let end = { x: 250, y: 100 };
// Cubic Bézier curve
ctx.beginPath();
ctx.moveTo(start.x, start.y);
ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, end.x, end.y);
ctx.stroke();
// Start and end points
ctx.fillStyle = 'blue';
ctx.beginPath();
ctx.arc(start.x, start.y, 5, 0, 2 * Math.PI); // Start point
ctx.arc(end.x, end.y, 5, 0, 2 * Math.PI); // End point
ctx.fill();
// Control points
ctx.fillStyle = 'red';
ctx.beginPath();
ctx.arc(cp1.x, cp1.y, 5, 0, 2 * Math.PI); // Control point one
ctx.arc(cp2.x, cp2.y, 5, 0, 2 * Math.PI); // Control point two
ctx.fill();
在此范例中, control points are red 和 start and end points are blue .
This example draws a simple Bézier curve using
bezierCurveTo()
.
<canvas id="canvas"></canvas>
The curve begins at the point specified by
moveTo()
: (30, 30). The first control point is placed at (120, 160), and the second at (180, 10). The curve ends at (220, 140).
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(30, 30);
ctx.bezierCurveTo(120,160, 180,10, 220,140);
ctx.stroke();
| 规范 | 状态 | 注释 |
|---|---|---|
|
HTML 实时标准
The definition of 'CanvasRenderingContext2D.beziercurveto' in that specification. |
实时标准 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
bezierCurveTo
|
Chrome 1 | Edge 12 | Firefox 1.5 | IE 9 | Opera 11.6 | Safari 2 | WebView Android 1 | Chrome Android 18 | Firefox Android 4 | Opera Android 12 | Safari iOS 1 | Samsung Internet Android 1.0 |
完整支持
CanvasRenderingContext2D
CanvasRenderingContext2D
addHitRegion()
arc()
arcTo()
beginPath()
bezierCurveTo()
clearHitRegions()
clearRect()
clip()
closePath()
createImageData()
createLinearGradient()
createPattern()
createRadialGradient()
drawFocusIfNeeded()
drawImage()
drawWidgetAsOnScreen()
drawWindow()
ellipse()
fill()
fillRect()
fillText()
getImageData()
getLineDash()
getTransform()
isPointInPath()
isPointInStroke()
lineTo()
measureText()
moveTo()
putImageData()
quadraticCurveTo()
rect()
removeHitRegion()
resetTransform()
restore()
rotate()
save()
scale()
scrollPathIntoView()
setLineDash()
setTransform()
stroke()
strokeRect()
strokeText()
transform()
translate()