CanvasRenderingContext2D .setTransform() method of the Canvas 2D API resets (overrides) the current transformation to the identity matrix, and then invokes a transformation described by the arguments of this method. This lets you scale, rotate, translate (move), and skew the context.

注意: 另请参阅 transform() method; instead of overriding the current transform matrix, it multiplies it with a given one.

句法

ctx.setTransform(a, b, c, d, e, f);
ctx.setTransform(matrix);
					

The transformation matrix is described by: [ a c e b d f 0 0 1 ] \left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]

参数

setTransform() has two types of parameter that it can accept. The older type consists of several parameters representing the individual components of the transformation matrix to set:

a ( m11 )
Horizontal scaling. A value of 1 results in no scaling.
b ( m12 )

Vertical skewing.

c ( m21 )

Horizontal skewing.

d ( m22 )
Vertical scaling. A value of 1 results in no scaling.
e ( dx )

Horizontal translation (moving).

f ( dy )

Vertical translation (moving).

The newer type consists of a single parameter, matrix , representing a 2D transformation matrix to set (technically, a DOMMatrixInit object; any object will do as long as it contains the above components as properties).

范例

Skewing a shape

This example skews a rectangle both vertically ( .2 ) and horizontally ( .8 ). Scaling and translation remain unchanged.

HTML

<canvas id="canvas"></canvas>
					

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.setTransform(1, .2, .8, 1, 0, 0);
ctx.fillRect(0, 0, 100, 100);
					

结果

Retrieving and passing a DOMMatrix object

In the following example, we have two <canvas> elements. We apply a transform to the first one's context using the first type of setTransform() and draw a square on it, then retrieve the matrix from it using CanvasRenderingContext2D.getTransform() .

We then apply the retrieved matrix directly to the second canvas context by passing the DOMMatrix object directly to setTransform() (i.e. the second type), and draw a circle on it.

HTML

<canvas width="240"></canvas>
<canvas width="240"></canvas>
					

CSS

canvas {
  border: 1px solid black;
}
					

JavaScript

const canvases = document.querySelectorAll('canvas');
const ctx1 = canvases[0].getContext('2d');
const ctx2 = canvases[1].getContext('2d');
ctx1.setTransform(1, .2, .8, 1, 0, 0);
ctx1.fillRect(25, 25, 50, 50);
let storedTransform = ctx1.getTransform();
console.log(storedTransform);
ctx2.setTransform(storedTransform);
ctx2.beginPath();
ctx2.arc(50, 50, 50, 0, 2 * Math.PI);
ctx2.fill();
					

结果

规范

规范 状态 注释
HTML 实时标准
The definition of 'CanvasRenderingContext2D.setTransform' in that specification.
实时标准

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
setTransform Chrome Yes Edge 12 Firefox 3 IE Yes Opera Yes Safari Yes WebView Android Yes Chrome Android Yes Firefox Android 4 Opera Android Yes Safari iOS Yes Samsung Internet Android Yes
Accept matrix object as parameter Chrome 68 Edge 79 Firefox 70 IE No Opera 55 Safari 11 WebView Android 68 Chrome Android 68 Firefox Android No Opera Android 48 Safari iOS 11 Samsung Internet Android 10.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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