CanvasRenderingContext2D .globalAlpha property of the Canvas 2D API specifies the alpha (transparency) value that is applied to shapes and images before they are drawn onto the canvas.

See also the chapter Applying styles and color Canvas Tutorial .

句法

ctx.globalAlpha = value;
					

选项

value
A number between 0.0 (fully transparent) and 1.0 (fully opaque), inclusive. The default value is 1.0 . Values outside that range, including Infinity and NaN , will not be set, and globalAlpha will retain its previous value.

范例

Drawing translucent shapes

此范例使用 globalAlpha property to draw two semi-transparent rectangles.

HTML

<canvas id="canvas"></canvas>
					

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.globalAlpha = 0.5;
ctx.fillStyle = 'blue';
ctx.fillRect(10, 10, 100, 100);
ctx.fillStyle = 'red';
ctx.fillRect(50, 50, 100, 100);
					

结果

Overlaying transparent shapes

This example illustrates the effect of overlaying multiple transparent shapes on top of each other. We begin by drawing a solid background composed of four differently colored squares. Next, we set the globalAlpha 特性到 0.2 (20% opaque); this alpha level will apply to all of our transparent shapes. After that, we use a for loop to draw a series of circles with increasing radii.

With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.

<canvas id="canvas" width="150" height="150"></canvas>
					
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Draw background
ctx.fillStyle = '#FD0';
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = '#6C0';
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = '#09F';
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = '#F30';
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = '#FFF';
// Set transparency value
ctx.globalAlpha = 0.2;
// Draw transparent circles
for (let i = 0; i < 7; i++) {
  ctx.beginPath();
  ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
  ctx.fill();
}
					
Screenshot Live sample

规范

规范 状态 注释
HTML 实时标准
The definition of 'CanvasRenderingContext2D.globalAlpha' in that specification.
实时标准

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
globalAlpha Chrome Yes Edge 12 Firefox 1.5 IE Yes Opera Yes Safari Yes WebView Android Yes Chrome Android Yes Firefox Android 4 Opera Android Yes Safari iOS Yes Samsung Internet Android Yes

图例

完整支持

完整支持

Gecko-specific notes

  • Starting with Gecko 5.0, specifying invalid values for globalAlpha no longer throws a SYNTAX_ERR exception; these are now correctly silently ignored.
  • In WebKit- and Blink-based browsers, a non-standard and deprecated method ctx.setAlpha() is implemented in addition to this property.

另请参阅

元数据

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