CanvasRenderingContext2D .shadowBlur property of the Canvas 2D API specifies the amount of blur applied to shadows. The default is 0 (no blur).

注意: Shadows are only drawn if the shadowColor property is set to a non-transparent value. One of the shadowBlur , shadowOffsetX ,或 shadowOffsetY properties must be non-zero, as well.

句法

ctx.shadowBlur = level;
					
level
A non-negative float specifying the level of shadow blur, where 0 represents no blur and larger numbers represent increasingly more blur. This value doesn't correspond to a number of pixels, and is not affected by the current transformation matrix. The default value is 0 . Negative, Infinity ,和 NaN values are ignored.

范例

Adding a shadow to a shape

This example adds a blurred shadow to a rectangle. The shadowColor property sets its color, and shadowBlur sets its level of bluriness.

HTML

<canvas id="canvas"></canvas>
					

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Shadow
ctx.shadowColor = 'red';
ctx.shadowBlur = 15;
// Rectangle
ctx.fillStyle = 'blue';
ctx.fillRect(20, 20, 150, 100);
					

结果

规范

规范 状态 注释
HTML 实时标准
The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification.
实时标准

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
shadowBlur Chrome Yes Edge 12 Firefox 1.5 IE Yes Opera Yes Safari Yes WebView Android Yes Chrome Android Yes Firefox Android 4 Opera Android Yes Safari iOS Yes Samsung Internet Android Yes

图例

完整支持

完整支持

In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setShadow() is implemented besides this property.

setShadow(width, height, blur, color, alpha);
setShadow(width, height, blur, graylevel, alpha);
setShadow(width, height, blur, r, g, b, a);
setShadow(width, height, blur, c, m, y, k, a);
					

另请参阅

元数据

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