CanvasRenderingContext2D .transform() method of the Canvas 2D API multiplies the current transformation with the matrix described by the arguments of this method. This lets you scale, rotate, translate (move), and skew the context.

注意: 另请参阅 setTransform() method, which resets the current transform to the identity matrix and then invokes transform() .

句法

void ctx.transform(a, b, c, d, e, f);
					

The transformation matrix is described by: [ a c e b d f 0 0 1 ] \left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]

参数

a (m11)
Horizontal scaling. A value of 1 results in no scaling.
b (m12)

Vertical skewing.

c (m21)

Horizontal skewing.

d (m22)
Vertical scaling. A value of 1 results in no scaling.
e (dx)

Horizontal translation (moving).

f (dy)

Vertical translation (moving).

范例

Skewing a shape

This example skews a rectangle both vertically ( .2 ) and horizontally ( .8 ). Scaling and translation remain unchanged.

HTML

<canvas id="canvas"></canvas>
					

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.transform(1, .2, .8, 1, 0, 0);
ctx.fillRect(0, 0, 100, 100);
					

结果

规范

规范 状态 注释
HTML 实时标准
The definition of 'CanvasRenderingContext2D.transform' in that specification.
实时标准

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
transform Chrome Yes Edge 12 Firefox 3 IE Yes Opera Yes Safari Yes WebView Android Yes Chrome Android Yes Firefox Android 4 Opera Android Yes Safari iOS Yes Samsung Internet Android Yes

图例

完整支持

完整支持

另请参阅

元数据

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