CanvasRenderingContext2D
.clip()
method of the Canvas 2D API turns the current or given path into the current clipping region. It replaces any previous clipping region.
In the image below, the red outline represents a clipping region shaped like a star. Only those parts of the checkerboard pattern that are within the clipping region get drawn.
注意
: Be aware that the clipping region is only constructed from shapes added to the path. It doesn't work with shape primitives drawn directly to the canvas, such as
fillRect()
. Instead, you'd have to use
rect()
to add a rectangular shape to the path before calling
clip()
.
void ctx.clip([fillRule]); void ctx.clip(path [, fillRule]);
fillRule
"nonzero"
:
non-zero winding rule
. Default rule.
"evenodd"
:
even-odd winding rule
.
path
Path2D
path to use as the clipping region.
此范例使用
clip()
method to create a clipping region according to the shape of a circular arc. Two rectangles are then drawn; only those parts within the clipping region are rendered.
<canvas id="canvas"></canvas>
The clipping region is a full circle, with its center at (100, 75), and a radius of 50.
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Create circular clipping region
ctx.beginPath();
ctx.arc(100, 75, 50, 0, Math.PI * 2);
ctx.clip();
// Draw stuff that gets clipped
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'orange';
ctx.fillRect(0, 0, 100, 100);
This example saves two rectangles to a Path2D object, which is then made the current clipping region using the
clip()
方法。
"evenodd"
rule creates a hole where the clipping rectangles intersect; by default (with the
"nonzero"
rule), there would be no hole.
<canvas id="canvas"></canvas>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Create clipping path
let region = new Path2D();
region.rect(80, 10, 20, 130);
region.rect(40, 50, 100, 50);
ctx.clip(region, "evenodd");
// Draw stuff that gets clipped
ctx.fillStyle = 'blue';
ctx.fillRect(0, 0, canvas.width, canvas.height);
| 规范 | 状态 | 注释 |
|---|---|---|
|
HTML 实时标准
The definition of 'CanvasRenderingContext2D.clip' in that specification. |
实时标准 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
clip
|
Chrome Yes | Edge 12 | Firefox 1.5 | IE Yes | Opera Yes | Safari Yes | WebView Android Yes | Chrome Android Yes | Firefox Android 4 | Opera Android Yes | Safari iOS Yes | Samsung Internet Android Yes |
路径
参数
|
Chrome ? | Edge ≤18 | Firefox 31 | IE No | Opera ? | Safari 7 | WebView Android ? | Chrome Android ? | Firefox Android 31 | Opera Android ? | Safari iOS 8 | Samsung Internet Android ? |
完整支持
不支持
兼容性未知
CanvasRenderingContext2D
CanvasRenderingContext2D
addHitRegion()
arc()
arcTo()
beginPath()
bezierCurveTo()
clearHitRegions()
clearRect()
clip()
closePath()
createImageData()
createLinearGradient()
createPattern()
createRadialGradient()
drawFocusIfNeeded()
drawImage()
drawWidgetAsOnScreen()
drawWindow()
ellipse()
fill()
fillRect()
fillText()
getImageData()
getLineDash()
getTransform()
isPointInPath()
isPointInStroke()
lineTo()
measureText()
moveTo()
putImageData()
quadraticCurveTo()
rect()
removeHitRegion()
resetTransform()
restore()
rotate()
save()
scale()
scrollPathIntoView()
setLineDash()
setTransform()
stroke()
strokeRect()
strokeText()
transform()
translate()