这是
实验性技术
检查
浏览器兼容性表格
要小心谨慎在生产中使用这之前。
WebGL2RenderingContext.clientWaitSync()
方法在
WebGL 2 API
blocks and waits for a
WebGLSync
object to become signaled or a given timeout to be passed.
GLenum gl.clientWaitSync(sync, flags, timeout);
sync
WebGLSync
object on which to wait on.
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. May be
gl.SYNC_FLUSH_COMMANDS_BIT
.
GLint64
specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than
gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
.
A
GLenum
indicating the sync object's status.
gl.ALREADY_SIGNALED
: Indicates that the sync object was signaled when this method was called.
gl.TIMEOUT_EXPIRED
: Indicates that the
timeout
time passed and that the sync object did not become signaled.
gl.CONDITION_SATISFIED
: Indicates that the sync object was signaled before the
timeout
expired.
gl.WAIT_FAILED
: Indicates that an error occurred during the execution.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); var status = gl.clientWaitSync(sync, 0, 0);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 2.0
The definition of 'clientWaitSync' in that specification. |
编者草案 | Initial definition for WebGL. |
|
OpenGL ES 3.0
The definition of 'glClientWaitSync' in that specification. |
标准 | Man page of the (similar) OpenGL API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
clientWaitSync
|
Chrome 56 | Edge 79 | Firefox 51 | IE No | Opera 43 | Safari No | WebView Android 58 | Chrome Android 58 | Firefox Android 51 | Opera Android 43 | Safari iOS No | Samsung Internet Android 7.0 |
完整支持
不支持
WebGL2RenderingContext
beginQuery()
beginTransformFeedback()
bindBufferBase()
bindBufferRange()
bindSampler()
bindTransformFeedback()
bindVertexArray()
blitFramebuffer()
clearBuffer[fiuv]()
clientWaitSync()
compressedTexSubImage3D()
copyBufferSubData()
copyTexSubImage3D()
createQuery()
createSampler()
createTransformFeedback()
createVertexArray()
deleteQuery()
deleteSampler()
deleteSync()
deleteTransformFeedback()
deleteVertexArray()
drawArraysInstanced()
drawBuffers()
drawElementsInstanced()
drawRangeElements()
endQuery()
endTransformFeedback()
fenceSync()
framebufferTextureLayer()
getActiveUniformBlockName()
getActiveUniformBlockParameter()
getActiveUniforms()
getBufferSubData()
getFragDataLocation()
getIndexedParameter()
getInternalformatParameter()
getQuery()
getQueryParameter()
getSamplerParameter()
getSyncParameter()
getTransformFeedbackVarying()
getUniformBlockIndex()
getUniformIndices()
invalidateFramebuffer()
invalidateSubFramebuffer()
isQuery()
isSampler()
isSync()
isTransformFeedback()
isVertexArray()
pauseTransformFeedback()
readBuffer()
renderbufferStorageMultisample()
resumeTransformFeedback()
samplerParameter[if]()
texImage3D()
texStorage2D()
texStorage3D()
texSubImage3D()
transformFeedbackVaryings()
uniform[1234][uif][v]()
uniformBlockBinding()
uniformMatrix[234]x[234]fv()
vertexAttribDivisor()
vertexAttribI4[u]i[v]()
vertexAttribIPointer()
waitSync()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject