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要小心谨慎在生产中使用这之前。
WebGL2RenderingContext.getBufferSubData()
方法在
WebGL 2 API
reads data from a buffer binding point and writes them to an
ArrayBuffer
or
SharedArrayBuffer
.
void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);
target
GLenum
specifying the binding point (target). Possible values:
gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.
gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
srcByteOffset
GLintptr
specifying the byte offset from which to start reading from the buffer.
dstData
ArrayBuffer
or
SharedArrayBuffer
to which to write the buffer data.
GLuint
specifying the element index offset where to start reading the buffer.
length
可选
GLuint
defaulting to 0.
None.
An
INVALID_VALUE
error is generated if:
offset
+
returnedData.byteLength
would extend beyond the end of the buffer
returnedData
is
null
offset
is less than zero.
An
INVALID_OPERATION
error is generated if:
target
target
is
TRANSFORM_FEEDBACK_BUFFER
, and any transform feedback object is currently active.
var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, arrBuffer);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 2.0
The definition of 'getBufferSubData' in that specification. |
编者草案 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getBufferSubData
|
Chrome 56 | Edge 79 | Firefox 51 | IE No | Opera Yes | Safari No | WebView Android 58 | Chrome Android 58 | Firefox Android 51 | Opera Android Yes | Safari iOS No | Samsung Internet Android 7.0 |
SharedArrayBuffer
as a parameter
|
Chrome 60 | Edge 79 | Firefox 79 | IE No | Opera 47 | Safari No | WebView Android 60 | Chrome Android 60 | Firefox Android ? | Opera Android 44 | Safari iOS No | Samsung Internet Android 8.0 |
完整支持
不支持
兼容性未知
WebGLRenderingContext.bufferData()
WebGLRenderingContext.bufferSubData()
WebGLRenderingContext.getBufferParameter()
WebGL2RenderingContext.copyBufferSubData()
WebGL2RenderingContext
beginQuery()
beginTransformFeedback()
bindBufferBase()
bindBufferRange()
bindSampler()
bindTransformFeedback()
bindVertexArray()
blitFramebuffer()
clearBuffer[fiuv]()
clientWaitSync()
compressedTexSubImage3D()
copyBufferSubData()
copyTexSubImage3D()
createQuery()
createSampler()
createTransformFeedback()
createVertexArray()
deleteQuery()
deleteSampler()
deleteSync()
deleteTransformFeedback()
deleteVertexArray()
drawArraysInstanced()
drawBuffers()
drawElementsInstanced()
drawRangeElements()
endQuery()
endTransformFeedback()
fenceSync()
framebufferTextureLayer()
getActiveUniformBlockName()
getActiveUniformBlockParameter()
getActiveUniforms()
getBufferSubData()
getFragDataLocation()
getIndexedParameter()
getInternalformatParameter()
getQuery()
getQueryParameter()
getSamplerParameter()
getSyncParameter()
getTransformFeedbackVarying()
getUniformBlockIndex()
getUniformIndices()
invalidateFramebuffer()
invalidateSubFramebuffer()
isQuery()
isSampler()
isSync()
isTransformFeedback()
isVertexArray()
pauseTransformFeedback()
readBuffer()
renderbufferStorageMultisample()
resumeTransformFeedback()
samplerParameter[if]()
texImage3D()
texStorage2D()
texStorage3D()
texSubImage3D()
transformFeedbackVaryings()
uniform[1234][uif][v]()
uniformBlockBinding()
uniformMatrix[234]x[234]fv()
vertexAttribDivisor()
vertexAttribI4[u]i[v]()
vertexAttribIPointer()
waitSync()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject