这是 实验性技术
检查 浏览器兼容性表格 要小心谨慎在生产中使用这之前。

WebGL2RenderingContext.copyBufferSubData() 方法在 WebGL 2 API copies part of the data of a buffer to another buffer.

句法

void gl.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
					

参数

readTarget
writeTarget
A GLenum specifying the binding point (target) from whose data store should be read or written. Possible values:
  • gl.ARRAY_BUFFER : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER : Buffer used for element indices.
  • gl.COPY_READ_BUFFER : Buffer for copying from one buffer object to another (provided specifically for copy operations).
  • gl.COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another (provided specifically for copy operations).
  • gl.TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations.
  • gl.UNIFORM_BUFFER : Buffer used for storing uniform blocks.
  • gl.PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations.
  • gl.PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations.
readOffset
writeOffset
GLintptr specifying the byte offset from which to start reading from or writing to the buffer.
size
GLsizei in bytes specifying the size of the data to be copied from readTarget to writeTarget .

返回值

None.

范例

var srcBuffer = gl.createBuffer();
var dstBuffer = gl.createBuffer();
var data = new Float32Array(vertices);
var length = vertices.length * 4;
gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
					

规范

规范 状态 注释
WebGL 2.0
The definition of 'copyBufferSubData' in that specification.
编者草案 Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glCopyBufferSubData' in that specification.
标准 Man page of the (similar) OpenGL API.

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
copyBufferSubData Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGL2RenderingContext
  3. 方法
    1. beginQuery()
    2. beginTransformFeedback()
    3. bindBufferBase()
    4. bindBufferRange()
    5. bindSampler()
    6. bindTransformFeedback()
    7. bindVertexArray()
    8. blitFramebuffer()
    9. clearBuffer[fiuv]()
    10. clientWaitSync()
    11. compressedTexSubImage3D()
    12. copyBufferSubData()
    13. copyTexSubImage3D()
    14. createQuery()
    15. createSampler()
    16. createTransformFeedback()
    17. createVertexArray()
    18. deleteQuery()
    19. deleteSampler()
    20. deleteSync()
    21. deleteTransformFeedback()
    22. deleteVertexArray()
    23. drawArraysInstanced()
    24. drawBuffers()
    25. drawElementsInstanced()
    26. drawRangeElements()
    27. endQuery()
    28. endTransformFeedback()
    29. fenceSync()
    30. framebufferTextureLayer()
    31. getActiveUniformBlockName()
    32. getActiveUniformBlockParameter()
    33. getActiveUniforms()
    34. getBufferSubData()
    35. getFragDataLocation()
    36. getIndexedParameter()
    37. getInternalformatParameter()
    38. getQuery()
    39. getQueryParameter()
    40. getSamplerParameter()
    41. getSyncParameter()
    42. getTransformFeedbackVarying()
    43. getUniformBlockIndex()
    44. getUniformIndices()
    45. invalidateFramebuffer()
    46. invalidateSubFramebuffer()
    47. isQuery()
    48. isSampler()
    49. isSync()
    50. isTransformFeedback()
    51. isVertexArray()
    52. pauseTransformFeedback()
    53. readBuffer()
    54. renderbufferStorageMultisample()
    55. resumeTransformFeedback()
    56. samplerParameter[if]()
    57. texImage3D()
    58. texStorage2D()
    59. texStorage3D()
    60. texSubImage3D()
    61. transformFeedbackVaryings()
    62. uniform[1234][uif][v]()
    63. uniformBlockBinding()
    64. uniformMatrix[234]x[234]fv()
    65. vertexAttribDivisor()
    66. vertexAttribI4[u]i[v]()
    67. vertexAttribIPointer()
    68. waitSync()
  4. 继承:
    1. WebGLRenderingContext
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGLActiveInfo
    28. WebGLBuffer
    29. WebGLContextEvent
    30. WebGLFramebuffer
    31. WebGLObject
    32. WebGLProgram
    33. WebGLQuery
    34. WebGLRenderbuffer
    35. WebGLRenderingContext
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject